ensure save is enabled before sending clients to proxy server
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@@ -1037,7 +1037,6 @@ template <typename CmdT>
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static HandlerResult S_64(shared_ptr<ServerState>,
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ProxyServer::LinkedSession& session, uint16_t, uint32_t flag, string& data) {
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session.clear_lobby_players(4);
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session.log.info("Cleared lobby players");
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session.is_in_game = true;
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CmdT* cmd;
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