make $exit work without a quest loaded on most versions

This commit is contained in:
Martin Michelsen
2025-04-24 18:58:20 -07:00
parent ebef2f2bd1
commit 1ad2c47444
21 changed files with 405 additions and 12 deletions
+29 -12
View File
@@ -908,24 +908,41 @@ ChatCommandDefinition cc_exit(
{"$exit"},
+[](const ServerArgs& a) {
auto l = a.c->require_lobby();
if (l->is_game()) {
if (l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) || l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
G_UnusedHeader cmd = {0x73, 0x01, 0x0000};
a.c->channel.send(0x60, 0x00, cmd);
a.c->floor = 0;
} else if (is_ep3(a.c->version())) {
a.c->channel.send(0xED, 0x00);
} else {
throw precondition_failed("$C6You must return to\nthe lobby first");
}
} else {
if (!l->is_game()) {
// Client is in the lobby; send them to the login server (main menu)
send_self_leave_notification(a.c);
if (!a.c->config.check_flag(Client::Flag::NO_D6)) {
send_message_box(a.c, "");
}
send_client_to_login_server(a.c);
return;
}
if (is_ep3(a.c->version())) {
// Client is on Ep3; command ED triggers game exit
a.c->channel.send(0xED, 0x00);
return;
}
if (l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) || l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
// Client is in a quest; command 6x73 triggers game exit
G_UnusedHeader cmd = {0x73, 0x01, 0x0000};
a.c->channel.send(0x60, 0x00, cmd);
a.c->floor = 0;
return;
}
if (a.c->config.check_flag(Client::Flag::HAS_SEND_FUNCTION_CALL) &&
a.c->config.check_flag(Client::Flag::SEND_FUNCTION_CALL_ACTUALLY_RUNS_CODE)) {
auto s = a.c->require_server_state();
shared_ptr<const CompiledFunctionCode> fn;
try {
fn = s->function_code_index->get_patch("ExitAnywhere", a.c->config.specific_version);
} catch (const out_of_range&) {
}
if (fn) {
send_function_call(a.c, fn);
return;
}
}
throw precondition_failed("$C6You must return to\nthe lobby first");
},
+[](const ProxyArgs& a) {
if (a.ses->is_in_game) {