use phosg namespace
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@@ -5,6 +5,7 @@
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#include <phosg/Tools.hh>
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#include "StaticGameData.hh"
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#include "Types.hh"
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enum class EnemyType {
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UNKNOWN = -1,
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@@ -138,9 +139,9 @@ enum class EnemyType {
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};
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template <>
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const char* name_for_enum<EnemyType>(EnemyType type);
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const char* phosg::name_for_enum<EnemyType>(EnemyType type);
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template <>
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EnemyType enum_for_name<EnemyType>(const char* name);
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EnemyType phosg::enum_for_name<EnemyType>(const char* name);
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bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
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uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
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