use phosg namespace

This commit is contained in:
Martin Michelsen
2024-07-28 11:54:41 -07:00
parent 5523388ad4
commit 1bfbf09891
116 changed files with 2969 additions and 3088 deletions
+9 -9
View File
@@ -16,7 +16,7 @@ bool Lobby::FloorItem::visible_to_client(uint8_t client_id) const {
}
Lobby::FloorItemManager::FloorItemManager(uint32_t lobby_id, uint8_t floor)
: log(string_printf("[Lobby:%08" PRIX32 ":FloorItems:%02hhX] ", lobby_id, floor), lobby_log.min_level),
: log(phosg::string_printf("[Lobby:%08" PRIX32 ":FloorItems:%02hhX] ", lobby_id, floor), lobby_log.min_level),
next_drop_number(0) {}
bool Lobby::FloorItemManager::exists(uint32_t item_id) const {
@@ -137,7 +137,7 @@ uint32_t Lobby::FloorItemManager::reassign_all_item_ids(uint32_t next_item_id) {
Lobby::Lobby(shared_ptr<ServerState> s, uint32_t id, bool is_game)
: server_state(s),
log(string_printf("[%s:%" PRIX32 "] ", is_game ? "Game" : "Lobby", id), lobby_log.min_level),
log(phosg::string_printf("[%s:%" PRIX32 "] ", is_game ? "Game" : "Lobby", id), lobby_log.min_level),
lobby_id(id),
min_level(0),
max_level(0xFFFFFFFF),
@@ -151,7 +151,7 @@ Lobby::Lobby(shared_ptr<ServerState> s, uint32_t id, bool is_game)
base_exp_multiplier(1),
exp_share_multiplier(0.5),
challenge_exp_multiplier(1.0f),
random_seed(random_object<uint32_t>()),
random_seed(phosg::random_object<uint32_t>()),
drop_mode(DropMode::CLIENT),
event(0),
block(0),
@@ -325,7 +325,7 @@ shared_ptr<Map> Lobby::load_maps(
uint32_t random_seed,
shared_ptr<PSOLFGEncryption> opt_rand_crypt,
const parray<le_uint32_t, 0x20>& variations,
const PrefixedLogger* log) {
const phosg::PrefixedLogger* log) {
auto enemy_filenames = sdt->map_filenames_for_variations(variations, episode, mode, SetDataTable::FilenameType::ENEMIES);
auto object_filenames = sdt->map_filenames_for_variations(variations, episode, mode, SetDataTable::FilenameType::OBJECTS);
auto event_filenames = sdt->map_filenames_for_variations(variations, episode, mode, SetDataTable::FilenameType::EVENTS);
@@ -360,7 +360,7 @@ shared_ptr<Map> Lobby::load_maps(
shared_ptr<const Map::RareEnemyRates> rare_rates,
uint32_t rare_seed,
shared_ptr<PSOLFGEncryption> opt_rand_crypt,
const PrefixedLogger* log) {
const phosg::PrefixedLogger* log) {
auto map = make_shared<Map>(version, lobby_id, rare_seed, opt_rand_crypt);
// Don't load free-roam maps in Challenge mode, since players can't go to
@@ -682,7 +682,7 @@ void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
void Lobby::remove_client(shared_ptr<Client> c) {
if (this->clients.at(c->lobby_client_id) != c) {
auto other_c = this->clients[c->lobby_client_id].get();
throw logic_error(string_printf(
throw logic_error(phosg::string_printf(
"client\'s lobby client id (%hhu) does not match client list (%u)",
c->lobby_client_id,
static_cast<uint8_t>(other_c ? other_c->lobby_client_id : 0xFF)));
@@ -743,7 +743,7 @@ void Lobby::remove_client(shared_ptr<Client> c) {
(this->idle_timeout_usecs > 0)) {
// If the lobby is persistent but has an idle timeout, make it expire after
// the specified time
auto tv = usecs_to_timeval(this->idle_timeout_usecs);
auto tv = phosg::usecs_to_timeval(this->idle_timeout_usecs);
event_add(this->idle_timeout_event.get(), &tv);
this->log.info("Idle timeout scheduled");
}
@@ -1031,7 +1031,7 @@ bool Lobby::compare_shared(const shared_ptr<const Lobby>& a, const shared_ptr<co
}
template <>
Lobby::DropMode enum_for_name<Lobby::DropMode>(const char* name) {
Lobby::DropMode phosg::enum_for_name<Lobby::DropMode>(const char* name) {
if (!strcmp(name, "DISABLED")) {
return Lobby::DropMode::DISABLED;
} else if (!strcmp(name, "CLIENT")) {
@@ -1048,7 +1048,7 @@ Lobby::DropMode enum_for_name<Lobby::DropMode>(const char* name) {
}
template <>
const char* name_for_enum<Lobby::DropMode>(Lobby::DropMode value) {
const char* phosg::name_for_enum<Lobby::DropMode>(Lobby::DropMode value) {
switch (value) {
case Lobby::DropMode::DISABLED:
return "DISABLED";