support v2 and v3 ItemPMT files
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+3
-2
@@ -66,7 +66,7 @@ void Lobby::create_item_creator() {
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s->tool_random_set,
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s->weapon_random_sets.at(this->difficulty),
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s->tekker_adjustment_set,
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s->item_parameter_table,
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s->item_parameter_table_for_version(this->base_version),
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this->episode,
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(this->mode == GameMode::SOLO) ? GameMode::NORMAL : this->mode,
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this->difficulty,
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@@ -180,13 +180,14 @@ void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
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// If the lobby is a game and item tracking is enabled, assign the inventory's
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// item IDs
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if (this->is_game() && (this->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
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auto s = this->require_server_state();
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auto p = c->game_data.player();
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auto& inv = p->inventory;
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size_t count = min<uint8_t>(inv.num_items, 30);
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for (size_t x = 0; x < count; x++) {
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inv.items[x].data.id = this->generate_item_id(c->lobby_client_id);
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}
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p->print_inventory(stderr);
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p->print_inventory(stderr, c->version(), s->item_name_index);
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}
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// If the lobby is recording a battle record, add the player join event
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