support v2 and v3 ItemPMT files
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+2
-1
@@ -11,6 +11,7 @@
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#include "Episode3/DataIndexes.hh"
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#include "ItemCreator.hh"
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#include "ItemNameIndex.hh"
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#include "LevelTable.hh"
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#include "PlayerSubordinates.hh"
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#include "Text.hh"
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@@ -72,7 +73,7 @@ struct SavedPlayerDataBB { // .nsc file format
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void set_material_usage(MaterialType which, uint8_t usage);
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void clear_all_material_usage();
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void print_inventory(FILE* stream) const;
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void print_inventory(FILE* stream, GameVersion version, std::shared_ptr<const ItemNameIndex> name_index) const;
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} __attribute__((packed));
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enum AccountFlag {
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