rename area -> floor in most places

This commit is contained in:
Martin Michelsen
2023-11-13 17:25:16 -08:00
parent 8d4c9ca93a
commit 1ca0e928a4
21 changed files with 285 additions and 283 deletions
+9 -9
View File
@@ -3720,19 +3720,19 @@ shared_ptr<Lobby> create_game_generic(
if (game->base_version == GameVersion::BB) {
game->map.reset(new Map());
for (size_t area = 0; area < 0x10; area++) {
for (size_t floor = 0; floor < 0x10; floor++) {
c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load());
floor, game->variations[floor * 2].load(), game->variations[floor * 2 + 1].load());
auto enemy_filenames = map_filenames_for_variation(
game->episode,
is_solo,
area,
game->variations[area * 2],
game->variations[area * 2 + 1],
floor,
game->variations[floor * 2],
game->variations[floor * 2 + 1],
true);
if (enemy_filenames.empty()) {
c->log.info("[Map/%zu:e] No file to load", area);
c->log.info("[Map/%zu:e] No file to load", floor);
} else {
bool any_map_loaded = false;
for (const string& filename : enemy_filenames) {
@@ -3743,7 +3743,7 @@ shared_ptr<Lobby> create_game_generic(
game->episode, game->difficulty, game->event, map_data->data(), map_data->size());
size_t entries_loaded = game->map->enemies.size() - start_offset;
c->log.info("[Map/%zu:e] Loaded %s (%zu entries)",
area, filename.c_str(), entries_loaded);
floor, filename.c_str(), entries_loaded);
for (size_t z = start_offset; z < game->map->enemies.size(); z++) {
string e_str = game->map->enemies[z].str();
static_game_data_log.info("(Entry %zX) %s", z, e_str.c_str());
@@ -3751,11 +3751,11 @@ shared_ptr<Lobby> create_game_generic(
any_map_loaded = true;
break;
} catch (const exception& e) {
c->log.info("[Map/%zu:e] Failed to load %s: %s", area, filename.c_str(), e.what());
c->log.info("[Map/%zu:e] Failed to load %s: %s", floor, filename.c_str(), e.what());
}
}
if (!any_map_loaded) {
throw runtime_error(string_printf("no enemy maps loaded for area %zu", area));
throw runtime_error(string_printf("no enemy maps loaded for floor %zu", floor));
}
}
}