move patch servers to separate threads
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@@ -0,0 +1,127 @@
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#pragma once
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#include <event2/event.h>
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include "Channel.hh"
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#include "License.hh"
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#include "PatchFileIndex.hh"
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#include "Version.hh"
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class PatchServer : public std::enable_shared_from_this<PatchServer> {
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public:
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struct Config {
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bool allow_unregistered_users;
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bool hide_data_from_logs;
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uint64_t idle_timeout_usecs;
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std::string message;
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std::shared_ptr<const LicenseIndex> license_index;
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std::shared_ptr<const PatchFileIndex> patch_file_index;
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};
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PatchServer() = delete;
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explicit PatchServer(std::shared_ptr<const Config> config);
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PatchServer(const PatchServer&) = delete;
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PatchServer(PatchServer&&) = delete;
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PatchServer& operator=(const PatchServer&) = delete;
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PatchServer& operator=(PatchServer&&) = delete;
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virtual ~PatchServer() = default;
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void schedule_stop();
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void wait_for_stop();
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void listen(const std::string& addr_str, const std::string& socket_path, Version version);
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void listen(const std::string& addr_str, const std::string& addr, int port, Version version);
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void listen(const std::string& addr_str, int port, Version version);
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void add_socket(const std::string& addr_str, int fd, Version version);
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void set_config(std::shared_ptr<const Config> config);
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private:
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class Client : public std::enable_shared_from_this<Client> {
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public:
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std::weak_ptr<PatchServer> server;
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uint64_t id;
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PrefixedLogger log;
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Channel channel;
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std::vector<PatchFileChecksumRequest> patch_file_checksum_requests;
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uint64_t idle_timeout_usecs;
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std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
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Client(
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std::shared_ptr<PatchServer> server,
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struct bufferevent* bev,
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Version version,
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uint64_t idle_timeout_usecs,
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bool hide_data_from_logs);
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~Client() = default;
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void reschedule_timeout_event();
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inline Version version() const {
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return this->channel.version;
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}
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static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
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void idle_timeout();
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const std::string& get_bb_username() const;
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void set_bb_username(const std::string& bb_username);
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};
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struct ListeningSocket {
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std::string addr_str;
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int fd;
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Version version;
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std::unique_ptr<struct evconnlistener, void (*)(struct evconnlistener*)> listener;
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ListeningSocket(PatchServer* s, const std::string& name, int fd, Version version);
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};
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<const Config> config;
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std::unordered_set<std::shared_ptr<Client>> clients_to_destroy;
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std::shared_ptr<struct event> destroy_clients_ev;
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std::unordered_map<int, ListeningSocket> listening_sockets;
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std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
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std::thread th;
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void send_server_init(std::shared_ptr<Client> c) const;
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void send_message_box(std::shared_ptr<Client> c, const std::string& text) const;
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void send_enter_directory(std::shared_ptr<Client> c, const std::string& dir) const;
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void change_to_directory(
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std::shared_ptr<Client> c,
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std::vector<std::string>& client_path_directories,
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const std::vector<std::string>& file_path_directories) const;
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void on_02(std::shared_ptr<Client> c, std::string& data);
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void on_04(std::shared_ptr<Client> c, std::string& data);
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void on_0F(std::shared_ptr<Client> c, std::string& data);
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void on_10(std::shared_ptr<Client> c, std::string& data);
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void disconnect_client(std::shared_ptr<Client> c);
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void enqueue_destroy_clients();
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static void dispatch_destroy_clients(evutil_socket_t, short, void* ctx);
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr* address, int socklen, void* ctx);
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static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
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void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd, struct sockaddr* address, int socklen);
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void on_listen_error(struct evconnlistener* listener);
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static void on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data);
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static void on_client_error(Channel& ch, short events);
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void thread_fn();
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};
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