keep tournament state consistent on clients

This commit is contained in:
Martin Michelsen
2023-09-15 22:09:31 -07:00
parent 5caa21bccb
commit 1d45c18ce8
11 changed files with 404 additions and 161 deletions
+1
View File
@@ -1655,6 +1655,7 @@ int main(int argc, char** argv) {
shared_ptr<struct event_base> base(event_base_new(), event_base_free);
shared_ptr<ServerState> state(new ServerState(config_filename, is_replay));
state->init();
shared_ptr<DNSServer> dns_server;
if (state->dns_server_port && (behavior != Behavior::REPLAY_LOG)) {