keep tournament state consistent on clients
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@@ -1655,6 +1655,7 @@ int main(int argc, char** argv) {
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shared_ptr<struct event_base> base(event_base_new(), event_base_free);
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shared_ptr<ServerState> state(new ServerState(config_filename, is_replay));
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state->init();
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shared_ptr<DNSServer> dns_server;
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if (state->dns_server_port && (behavior != Behavior::REPLAY_LOG)) {
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