keep tournament state consistent on clients

This commit is contained in:
Martin Michelsen
2023-09-15 22:09:31 -07:00
parent 5caa21bccb
commit 1d45c18ce8
11 changed files with 404 additions and 161 deletions
-1
View File
@@ -52,7 +52,6 @@ private:
ServerBehavior behavior);
};
std::unordered_map<int, ListeningSocket> listening_sockets;
std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
std::unordered_set<std::shared_ptr<Client>> clients_to_destroy;
std::shared_ptr<ServerState> state;