use constructor tables from GC and BB client in map parsing
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@@ -16,6 +16,8 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
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return "UNKNOWN";
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case EnemyType::NONE:
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return "NONE";
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case EnemyType::NON_ENEMY_NPC:
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return "NON_ENEMY_NPC";
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case EnemyType::AL_RAPPY:
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return "AL_RAPPY";
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case EnemyType::ASTARK:
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@@ -274,6 +276,7 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
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static const unordered_map<string, EnemyType> names({
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{"UNKNOWN", EnemyType::UNKNOWN},
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{"NONE", EnemyType::NONE},
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{"NON_ENEMY_NPC", EnemyType::NON_ENEMY_NPC},
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{"AL_RAPPY", EnemyType::AL_RAPPY},
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{"ASTARK", EnemyType::ASTARK},
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{"BA_BOOTA", EnemyType::BA_BOOTA},
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