allow trap cards to be customized
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@@ -51,7 +51,7 @@ void PlayerState::init() {
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this->deck_state.reset(new DeckState(
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this->client_id,
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s->deck_entries[client_id]->card_ids,
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s->random_crypt));
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s->options.random_crypt));
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if (s->map_and_rules->rules.disable_deck_shuffle) {
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this->deck_state->disable_shuffle();
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}
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