diff --git a/README.md b/README.md index 35ee770d..0f43ef35 100644 --- a/README.md +++ b/README.md @@ -136,8 +136,6 @@ When newserv indexes the quests during startup, it will warn (but not fail) if a Quest contents are cached in memory, but if you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quests` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end. -All quests, including those originally in GCI or DLQ format, are treated as online quests unless their filenames specify the dl category. newserv allows players to download all quests, even those in non-download categories. - ### Item tables and drop modes newserv supports server-side item generation on all game versions, except for the earliest DC prototypes (NTE and 11/2000). By default, the game behaves as it did on the original servers - on all versions except BB, item drops are controlled by the leader client in each game, and on BB, item drops are controlled by the server. diff --git a/system/config.example.json b/system/config.example.json index 85f55106..3195cf0c 100644 --- a/system/config.example.json +++ b/system/config.example.json @@ -500,7 +500,7 @@ [0x01, "team", "Team", "$E$C6Quests for you\nand your team\nmembers."], [0x02, "battle", "Battle", "$E$C6Battle mode rule\nsets"], [0x04, "challenge-ep1", "Challenge (Episode 1)", "$E$C6Challenge mode\nquests in Episode 1"], - [0x84, "challenge-ep2", "Challenge (Episode 2)", "$E$C6Challenge mode\nquests in Episode 2"], + [0x04, "challenge-ep2", "Challenge (Episode 2)", "$E$C6Challenge mode\nquests in Episode 2"], [0x08, "solo-story", "Story", "$E$C6Quests that follow\nthe Episode 1 story"], [0x08, "solo-extra", "Solo", "$E$C6Quests that require\na single player"], [0x10, "government-ep1", "Hero in Red", "$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline"],