don't allow dead players to surrender in ep3

This commit is contained in:
Martin Michelsen
2024-09-17 21:55:29 -07:00
parent e6e11794b8
commit 1ee3caf640
3 changed files with 12 additions and 0 deletions
+5
View File
@@ -2476,6 +2476,11 @@ static void server_command_surrender(shared_ptr<Client> c, const std::string&) {
send_text_message(c, "$C6Battle has not\nyet started");
return;
}
auto ps = l->ep3_server->get_player_state(c->lobby_client_id);
if (!ps || !ps->is_alive()) {
send_text_message(c, "$C6Defeated players\ncannot surrender");
return;
}
string name = remove_color(c->character()->disp.name.decode(c->language()));
send_text_message_printf(l, "$C6%s has\nsurrendered", name.c_str());
for (const auto& watcher_l : l->watcher_lobbies) {