describe 6x6B and 6x6C more completely
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@@ -305,6 +305,8 @@ void send_ep3_change_music(Channel& ch, uint32_t song);
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void send_revive_player(std::shared_ptr<Client> c);
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void send_game_item_state(std::shared_ptr<Client> c);
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void send_game_enemy_state(std::shared_ptr<Client> c);
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void send_game_object_state(std::shared_ptr<Client> c);
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void send_game_flag_state(std::shared_ptr<Client> c);
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void send_drop_item_to_channel(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item,
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bool from_enemy, uint8_t floor, float x, float z, uint16_t request_id);
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