diff --git a/src/ItemCreator.cc b/src/ItemCreator.cc index 3f795336..3eb149fd 100644 --- a/src/ItemCreator.cc +++ b/src/ItemCreator.cc @@ -1689,7 +1689,6 @@ ssize_t ItemCreator::apply_tekker_deltas(ItemData& item, uint8_t section_id) { const auto& prob_table = this->tekker_adjustment_set->get_special_upgrade_prob_table(section_id, favored); uint8_t delta_index = prob_table.sample(this->random_crypt); int8_t delta = delta_table.at(delta_index); - fprintf(stderr, "Special: delta_index=%hhu delta=%hhd\n", delta_index, delta); // Note: The original code checks specifically for -1 and +1 here, but the // data files only include delta_indexes 4, 5, and 6 (which correspond to -1, // 0, and 1) anyway, so we just check for positive and negative numbers @@ -1721,7 +1720,6 @@ ssize_t ItemCreator::apply_tekker_deltas(ItemData& item, uint8_t section_id) { const auto& prob_table = this->tekker_adjustment_set->get_grind_delta_prob_table(section_id, favored); uint8_t delta_index = prob_table.sample(this->random_crypt); int8_t delta = delta_table.at(delta_index); - fprintf(stderr, "Grind: delta_index=%hhu delta=%hhd\n", delta_index, delta); int16_t new_grind = static_cast(item.data1[3]) + static_cast(delta); item.data1[3] = clamp(new_grind, 0, weapon_def.max_grind); luck += this->tekker_adjustment_set->get_luck_for_grind_delta(delta_index); @@ -1734,7 +1732,6 @@ ssize_t ItemCreator::apply_tekker_deltas(ItemData& item, uint8_t section_id) { // bonuses. uint8_t delta_index = prob_table.sample(this->random_crypt); int8_t delta = delta_table.at(delta_index); - fprintf(stderr, "Bonus: delta_index=%hhu delta=%hhd\n", delta_index, delta); // Note: The original code doesn't check if there's actually a bonus in each // slot before incrementing the values. Presumably there's a check later // that will clear any invalid bonuses, but we don't have such a check, so