implement E1/E3 commands on NTE
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+16
-4
@@ -2874,7 +2874,8 @@ struct S_TournamentList_Ep3_E0 {
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// used with the E3 command. See the E3 command for descriptions of what each
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// flag value means.
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struct S_GameInformation_Ep3_E1 {
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template <typename RulesT>
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struct S_GameInformationBase_Ep3_E1 {
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/* 0004 */ pstring<TextEncoding::MARKED, 0x20> game_name;
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struct PlayerEntry {
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pstring<TextEncoding::ASCII, 0x10> name; // From disp.name
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@@ -2882,11 +2883,16 @@ struct S_GameInformation_Ep3_E1 {
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} __packed__;
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/* 0024 */ parray<PlayerEntry, 4> player_entries;
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/* 00E4 */ pstring<TextEncoding::MARKED, 0x20> map_name;
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/* 0104 */ Episode3::Rules rules;
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/* 0104 */ RulesT rules;
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/* 0118 */ parray<PlayerEntry, 8> spectator_entries;
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/* 0298 */
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} __packed__;
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struct S_GameInformation_Ep3NTE_E1 : S_GameInformationBase_Ep3_E1<Episode3::RulesTrial> {
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} __packed__;
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struct S_GameInformation_Ep3_E1 : S_GameInformationBase_Ep3_E1<Episode3::Rules> {
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} __packed__;
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// E1 (S->C): System file created (BB)
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// This seems to take the place of 00E2 in certain cases. Perhaps it was used
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// when a client hadn't logged in before and didn't have a system file, so the
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@@ -2973,11 +2979,12 @@ struct S_TournamentEntryList_Ep3_E2 {
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// The 00, 01, and 04 cases don't really make sense, because the E1 command is
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// more appropriate for inspecting non-tournament games.
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struct S_TournamentGameDetails_Ep3_E3 {
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template <typename RulesT>
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struct S_TournamentGameDetailsBase_Ep3_E3 {
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// These fields are used only if the Rules pane is shown
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/* 0004 */ pstring<TextEncoding::MARKED, 0x20> name;
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/* 0024 */ pstring<TextEncoding::MARKED, 0x20> map_name;
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/* 0044 */ Episode3::Rules rules;
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/* 0044 */ RulesT rules;
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// This field is used only if the bracket pane is shown
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struct BracketEntry {
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@@ -3009,6 +3016,11 @@ struct S_TournamentGameDetails_Ep3_E3 {
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/* 0740 */
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} __packed__;
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struct S_TournamentGameDetails_Ep3NTE_E3 : S_TournamentGameDetailsBase_Ep3_E3<Episode3::RulesTrial> {
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} __packed__;
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struct S_TournamentGameDetails_Ep3_E3 : S_TournamentGameDetailsBase_Ep3_E3<Episode3::Rules> {
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} __packed__;
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// E3 (C->S): Player preview request (BB)
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struct C_PlayerPreviewRequest_BB_E3 {
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