Add BB stream diagnostics and event guard
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@@ -3552,7 +3552,11 @@ static asio::awaitable<void> on_set_entity_set_flag(shared_ptr<Client> c, Subcom
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l->log.info_f("All enemies defeated; setting events with room={:04X} wave_number={:04X} to finished state",
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room, wave_number);
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for (auto ev_st : l->map_state->event_states_for_floor_room_wave(c->version(), cmd.floor, room, wave_number)) {
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bool already_finished = (ev_st->flags & 0x10);
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ev_st->flags = (ev_st->flags | 0x18) & (~4);
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if (already_finished) {
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continue;
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}
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l->log.info_f("Set flags on W-{:03X} to {:04X}", ev_st->w_id, ev_st->flags);
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const auto& ev_ver = ev_st->super_ev->version(c->version());
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@@ -3627,59 +3631,6 @@ static asio::awaitable<void> on_set_entity_set_flag(shared_ptr<Client> c, Subcom
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co_await forward_subcommand_with_entity_id_transcode_t<G_SetEntitySetFlags_6x76>(c, msg);
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}
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// Dispatch the right per-difficulty DC V2 EXP table when the player has the
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// universal EXP shim enabled. The shim's body covers Normal; this corrects to
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// the actual loaded difficulty on every set-events trigger.
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static asio::awaitable<void> dispatch_dc_v2_exp_patch(shared_ptr<Client> c) {
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if (c->version() != Version::DC_V2) {
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co_return;
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}
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if (not c->check_flag(Client::Flag::HAS_SEND_FUNCTION_CALL)) {
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co_return;
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}
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if (not c->login || not c->login->account) {
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co_return;
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}
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if (not c->login->account->auto_patches_enabled.count("PsoPeepsV2EXP_enabled")) {
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co_return;
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}
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auto l = c->require_lobby();
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if (not l->is_game()) {
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co_return;
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}
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const char* diff_str = nullptr;
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switch (l->difficulty) {
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case Difficulty::NORMAL:
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diff_str = "normal";
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break;
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case Difficulty::HARD:
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diff_str = "hard";
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break;
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case Difficulty::VERY_HARD:
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diff_str = "vh";
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break;
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case Difficulty::ULTIMATE:
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diff_str = "ult";
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break;
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default:
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co_return;
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}
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string key = "PsoPeepsV2EXP_internal_10x_";
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key += diff_str;
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try {
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auto server_state = c->require_server_state();
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auto fn = server_state->client_functions->get(key, c->specific_version);
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co_await send_function_call(c, fn);
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} catch (const out_of_range&) {
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c->log.warning_f("DC V2 EXP dispatcher could not find client function {}", key);
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}
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}
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static asio::awaitable<void> on_trigger_set_event(shared_ptr<Client> c, SubcommandMessage& msg) {
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auto l = c->require_lobby();
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if (!l->is_game()) {
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@@ -3698,7 +3649,6 @@ static asio::awaitable<void> on_trigger_set_event(shared_ptr<Client> c, Subcomma
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}
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forward_subcommand(c, msg);
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co_await dispatch_dc_v2_exp_patch(c);
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}
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static inline uint32_t bswap32_high16(uint32_t v) {
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