rewrite quest format table
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@@ -113,28 +113,29 @@ Standard quest files should be named like `q###-CATEGORY-VERSION.EXT`, battle qu
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For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-ret-gc.bin` and `q058-ret-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, and it puts them in the Retrieval category because the filenames contain `-ret`.
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There are multiple PSO quest formats out there; newserv supports most of them. It can also decode any known format to standard .bin/.dat format. Specifically:
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There are multiple PSO quest formats out there; newserv supports all of them. It can also decode any known format to standard .bin/.dat format. Specifically:
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| Format | Extension | Supported | Decode action |
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|---------------------------|-----------------------|---------------|------------------|
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| Compressed | .bin and .dat | Yes | None (1) |
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| Compressed Ep3 | .bin or .mnm | Yes (4) | None (1) |
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| Uncompressed | .bind and .datd | Yes | compress-prs (2) |
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| Uncompressed Ep3 | .bind or .mnmd | Yes (4) | compress-prs (2) |
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| VMS | .bin.vms and .dat.vms | No | decode-vms (3) |
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| Unencrypted GCI | .bin.gci and .dat.gci | Yes | decode-gci |
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| Encrypted GCI with key | .bin.gci and .dat.gci | Yes | decode-gci |
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| Encrypted GCI without key | .bin.gci and .dat.gci | No | decode-gci (3) |
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| Ep3 GCI | .bin.gci or .mnm.gci | Download only | decode-gci |
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| Encrypted DLQ | .bin.dlq and .dat.dlq | Yes | decode-dlq |
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| Ep3 DLQ | .bin.dlq or .mnm.dlq | Download only | decode-dlq |
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| Online QST | .qst | Yes | decode-qst |
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| Download QST | .qst | Yes | decode-qst |
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| Format | Extension | Supported | Decode action |
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|------------------|-----------------------|------------|------------------|
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| Compressed | .bin and .dat | Yes | None (1) |
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| Compressed Ep3 | .bin or .mnm | Yes (4) | None (1) |
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| Uncompressed | .bind and .datd | Yes | compress-prs (2) |
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| Uncompressed Ep3 | .bind or .mnmd | Yes (4) | compress-prs (2) |
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| VMS (DCv1) | .bin.vms and .dat.vms | Yes | decode-vms |
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| VMS (DCv2) | .bin.vms and .dat.vms | Decode (3) | decode-vms (3) |
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| GCI (decrypted) | .bin.gci and .dat.gci | Yes | decode-gci |
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| GCI (with key) | .bin.gci and .dat.gci | Yes | decode-gci |
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| GCI (no key) | .bin.gci and .dat.gci | Decode (3) | decode-gci (3) |
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| GCI (Ep3) | .bin.gci or .mnm.gci | Yes | decode-gci |
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| DLQ | .bin.dlq and .dat.dlq | Yes | decode-dlq |
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| DLQ (Ep3) | .bin.dlq or .mnm.dlq | Yes | decode-dlq |
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| QST (online) | .qst | Yes | decode-qst |
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| QST (download) | .qst | Yes | decode-qst |
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*Notes:*
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1. *This is the default format. You can convert these to uncompressed format by running `newserv decompress-prs FILENAME.bin FILENAME.bind` (and similarly for .dat -> .datd)*
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2. *Similar to (1), to compress an uncompressed quest file: `newserv compress-prs FILENAME.bind FILENAME.bin` (and likewise for .datd -> .dat)*
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3. *If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
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3. *Use the decode action to convert these quests to .bin/.dat format before putting them into the server's quests directory. If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
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4. *Episode 3 online quests don't go in the system/quests directory; they instead go in the system/ep3/maps-free or system/ep3/maps-quest directories. If you want an Episode 3 quest to be available for both online play and for downloading, the file must exist in both system/quests and in one of the map directories in system/ep3.*
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Episode 3 download quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 download quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/). These files can be encoded in any of the formats described above, except .qst. There are no encrypted Episode 3 GCI formats because the game doesn't encrypt quests saved to the memory card, unlike Episodes 1&2.
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