handle devil's/demon's in EnemyDamageSync
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@@ -3460,9 +3460,10 @@ static asio::awaitable<void> on_incr_enemy_damage(shared_ptr<Client> c, Subcomma
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}
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auto ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd.header.entity_id & 0x0FFF);
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c->log.info_f("E-{:03X} damage incremented by {}; before hit, damage was {} (cmd) or {} (ene_st) and HP was {}/{}",
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c->log.info_f("E-{:03X} damage incremented by {} with factor {}; before hit, damage was {} (cmd) or {} (ene_st) and HP was {}/{}",
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ene_st->e_id,
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cmd.hit_amount.load(),
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cmd.factor.load(),
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ene_st->total_damage,
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cmd.total_damage_before_hit.load(),
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cmd.current_hp_before_hit.load(),
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