fix some notes
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@@ -4009,7 +4009,7 @@ struct G_Unknown_6x09 {
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} __packed_ws__(G_Unknown_6x09, 4);
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// 6x0A: Update enemy state
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// In Ultimate mode, the low 7 bits of game_flags are ignored, and 6x9C is used
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// In Ultimate mode, the low 6 bits of game_flags are ignored, and 6x9C is used
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// to update those instead.
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template <bool BE>
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@@ -5490,7 +5490,7 @@ struct G_LevelUpAllTechniques_6x9B {
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} __packed_ws__(G_LevelUpAllTechniques_6x9B, 8);
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// 6x9C: Set enemy low game flags (not valid on Episode 3)
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// This command only has an effect in Ultimate mode. It sets the low 7 bits of
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// This command only has an effect in Ultimate mode. It sets the low 6 bits of
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// game_flags (those that match 0x0000003F).
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struct G_SetEnemyLowGameFlagsUltimate_6x9C {
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