fix some notes

This commit is contained in:
Martin Michelsen
2025-04-07 23:49:08 -07:00
parent c8a3b3ba31
commit 22e9314e18
4 changed files with 14 additions and 10 deletions
+4 -5
View File
@@ -2606,7 +2606,6 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
// meanings)
// - TObjEneMorfos (oaram1, param2; these params also have non-debug
// meanings)
// TODO: Add more enemies to this list as they are found
// NPCs. Params:
// param1 = action parameter (depends on param6; see below)
@@ -2754,7 +2753,7 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
{0x0033, F_EP3, 0x0000000000008001, "TObjNpcEnemy"},
// Hildebear. Params:
// param1 = initial location (clamped to [0, 1]; 0 = ground, 1 = sky)
// param1 = initial location (zero or negative = ground, positive = jump)
// param2 = chance to use tech (value is param3 + 0.6, clamped to [0,
// 1]; TODO: it's not clear when exactly the decision points are)
// param3 = chance to jump when more than 150 units away (value is
@@ -2763,8 +2762,8 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
{0x0040, F_V0_V4, 0x00000000001B0004, "TObjEneMoja"},
// Rappy. Params:
// param1 = TODO (clamped to [0, 1]; overwritten with 1 if wave_number
// is > 0; could be spawn location like for Hildebear?)
// param1 = initial location (zero or negative = ground, positive = sky;
// ignored if wave_number is > 0 in which case it's always sky)
// param6 = rare flag (on v1-v3, rappy is rare if param6 != 0; on v4,
// rappy is rare if (param6 & 1) != 0)
// param7 = TODO
@@ -2815,7 +2814,7 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
// Grass Assassin. Params:
// param1 = TODO
// param2 = TODO (some state is set based on whather this is <= 0 or
// param2 = TODO (some state is set based on whether this is <= 0 or
// not, but the value is also used directly in some places)
// param3 = TODO (see TObjGrass_update_case8)
// param4 = TODO (see TObjGrass_update_case8)