rewrite proxy server to support multiple clients and integration with game server

This commit is contained in:
Martin Michelsen
2022-03-27 18:14:23 -07:00
parent d977cf0608
commit 2597da95bc
24 changed files with 1370 additions and 992 deletions
+103 -57
View File
@@ -12,6 +12,7 @@
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
@@ -22,77 +23,122 @@ public:
ProxyServer(ProxyServer&&) = delete;
ProxyServer(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& initial_destination,
GameVersion version);
std::shared_ptr<ServerState> state);
virtual ~ProxyServer() = default;
void listen(int port);
void listen(uint16_t port, GameVersion version);
void connect_client(struct bufferevent* bev, uint32_t server_ipv4_addr,
uint16_t server_port);
void connect_client(struct bufferevent* bev, uint16_t server_port);
void send_to_client(const std::string& data);
void send_to_server(const std::string& data);
struct LinkedSession {
ProxyServer* server;
void set_save_quests(bool save_quests);
std::shared_ptr<const License> license;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> client_bev;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> server_bev;
uint16_t local_port;
struct sockaddr_storage next_destination;
GameVersion version;
uint32_t sub_version;
std::string character_name;
std::shared_ptr<PSOEncryption> client_input_crypt;
std::shared_ptr<PSOEncryption> client_output_crypt;
std::shared_ptr<PSOEncryption> server_input_crypt;
std::shared_ptr<PSOEncryption> server_output_crypt;
struct SavingQuestFile {
std::string basename;
std::string output_filename;
uint32_t remaining_bytes;
std::unique_ptr<FILE, std::function<void(FILE*)>> f;
SavingQuestFile(
const std::string& basename,
const std::string& output_filename,
uint32_t remaining_bytes);
};
bool save_quests;
std::unordered_map<std::string, SavingQuestFile> saving_quest_files;
LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
uint32_t dest_addr,
uint16_t dest_port);
void resume(
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
std::shared_ptr<PSOEncryption> client_input_crypt,
std::shared_ptr<PSOEncryption> client_output_crypt,
uint32_t sub_version,
const std::string& character_name);
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_server_error(struct bufferevent* bev, short events,
void* ctx);
void on_client_input();
void on_server_input();
void on_stream_error(short events, bool is_server_stream);
void send_to_end(const std::string& data, bool to_server);
void disconnect();
bool is_open() const;
};
std::shared_ptr<LinkedSession> get_session();
void delete_session(uint32_t serial_number);
private:
std::shared_ptr<struct event_base> base;
std::map<int, std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)>> listeners;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> client_bev;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> server_bev;
struct sockaddr_storage next_destination;
struct sockaddr_storage default_destination;
int listen_port;
GameVersion version;
struct ListeningSocket {
ProxyServer* server;
size_t header_size;
PSOCommandHeader client_input_header;
PSOCommandHeader server_input_header;
std::shared_ptr<PSOEncryption> client_input_crypt;
std::shared_ptr<PSOEncryption> client_output_crypt;
std::shared_ptr<PSOEncryption> server_input_crypt;
std::shared_ptr<PSOEncryption> server_output_crypt;
int fd;
uint16_t port;
std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
GameVersion version;
struct SavingQuestFile {
std::string basename;
std::string output_filename;
uint32_t remaining_bytes;
std::unique_ptr<FILE, std::function<void(FILE*)>> f;
SavingQuestFile(
const std::string& basename,
const std::string& output_filename,
uint32_t remaining_bytes);
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
void on_listen_accept(struct sockaddr *address, int socklen);
void on_listen_error();
};
bool save_quests;
std::unordered_map<std::string, SavingQuestFile> saving_quest_files;
void send_to_end(const std::string& data, bool to_server);
struct UnlinkedSession {
ProxyServer* server;
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_server_error(struct bufferevent* bev, short events,
void* ctx);
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> bev;
uint16_t local_port;
GameVersion version;
void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr *address, int socklen);
void on_listen_error(struct evconnlistener* listener);
void on_client_input(struct bufferevent* bev);
void on_client_error(struct bufferevent* bev, short events);
void on_server_input(struct bufferevent* bev);
void on_server_error(struct bufferevent* bev, short events);
std::shared_ptr<PSOEncryption> crypt_out;
std::shared_ptr<PSOEncryption> crypt_in;
void on_client_connect(struct bufferevent* bev,
uint32_t server_ipv4_addr = 0, uint16_t server_port = 0);
UnlinkedSession(ProxyServer* server, struct bufferevent* bev, uint16_t port, GameVersion version);
size_t get_size_field(const PSOCommandHeader* header);
size_t get_command_field(const PSOCommandHeader* header);
void receive_and_process_commands();
void receive_and_process_commands(bool from_server);
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
void on_client_input();
void on_client_error(short events);
};
std::shared_ptr<struct event_base> base;
std::shared_ptr<ServerState> state;
std::map<int, std::shared_ptr<ListeningSocket>> listeners;
std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
std::unordered_map<uint32_t, std::shared_ptr<LinkedSession>> serial_number_to_session;
void on_client_connect(struct bufferevent* bev, uint16_t port, GameVersion version);
};