rewrite proxy server to support multiple clients and integration with game server
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@@ -22,15 +22,6 @@ ServerState::ServerState()
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ep3_menu_song(-1) {
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memset(&this->default_key_file, 0, sizeof(this->default_key_file));
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this->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
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u"Join the lobby.", 0);
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this->main_menu.emplace_back(MAIN_MENU_INFORMATION, u"Information",
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u"View server information.", MenuItemFlag::REQUIRES_MESSAGE_BOXES);
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this->main_menu.emplace_back(MAIN_MENU_DOWNLOAD_QUESTS, u"Download quests",
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u"Download quests.", 0);
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this->main_menu.emplace_back(MAIN_MENU_DISCONNECT, u"Disconnect",
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u"Disconnect.", 0);
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for (size_t x = 0; x < 20; x++) {
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auto lobby_name = decode_sjis(string_printf("LOBBY%zu", x + 1));
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shared_ptr<Lobby> l(new Lobby());
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