fix invalid tool class on v3/v4
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+19
-8
@@ -632,8 +632,26 @@ void ItemCreator::generate_common_tool_variances(uint32_t area_norm, ItemData& i
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if (this->is_v3() && (tool_class == 0x1A)) {
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tool_class = 0x73;
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}
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this->log.info("Generating tool with class %02hhX", tool_class);
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// Note: This block was originally a separate function called
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// generate_common_tool_type
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{
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// It appears that when Sega deleted Hit Material in v3, they never deleted
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// it from the ItemPT entries, so sometimes ItemCreator tries to generate
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// it. The original implementation just generates no item when that happens,
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// so we do the same here.
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try {
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auto data = this->item_parameter_table->find_tool_by_id(tool_class);
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item.data1[0] = 0x03;
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item.data1[1] = data.first;
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item.data1[2] = data.second;
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} catch (const out_of_range&) {
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this->log.info("Tool class is missing; skipping item generation");
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return;
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}
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}
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this->generate_common_tool_type(tool_class, item);
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if (item.data1[1] == 0x02) { // Tech disk
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item.data1[4] = this->get_rand_from_weighted_tables_2d_vertical(this->pt->technique_index_prob_table(), area_norm);
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item.data1[2] = this->generate_tech_disk_level(item.data1[4], area_norm);
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@@ -652,13 +670,6 @@ uint8_t ItemCreator::generate_tech_disk_level(uint32_t tech_num, uint32_t area_n
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return range.min;
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}
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void ItemCreator::generate_common_tool_type(uint8_t id, ItemData& item) const {
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auto data = this->item_parameter_table->find_tool_by_id(id);
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item.data1[0] = 0x03;
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item.data1[1] = data.first;
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item.data1[2] = data.second;
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}
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void ItemCreator::generate_common_mag_variances(ItemData& item) const {
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if (item.data1[0] == 0x02) {
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item.data1[1] = 0x00;
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