handle joinable quests
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@@ -92,6 +92,8 @@ struct Client {
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LOADING = 0x00000020,
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// Client is loading a quest
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LOADING_QUEST = 0x00000040,
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// Client is loading a joinable quest that has already started
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LOADING_RUNNING_QUEST = 0x00100000,
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// Client is waiting to join an Episode 3 card auction
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AWAITING_CARD_AUCTION = 0x00010000,
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// Client is in the information menu (login server only)
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