use system randomness by default unless overridden

This commit is contained in:
Martin Michelsen
2024-02-23 23:50:03 -08:00
parent 7dc5a02a83
commit 294d180e68
22 changed files with 148 additions and 106 deletions
+3 -3
View File
@@ -57,13 +57,13 @@ public:
DeckState(
uint8_t client_id,
const parray<CardIDT, 0x1F>& card_ids,
std::shared_ptr<PSOLFGEncryption> random_crypt)
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt)
: client_id(client_id),
draw_index(1),
card_ref_base(this->client_id << 8),
shuffle_enabled(true),
loop_enabled(true),
random_crypt(random_crypt) {
opt_rand_crypt(opt_rand_crypt) {
for (size_t z = 0; z < card_ids.size(); z++) {
auto& e = this->entries[z];
e.card_id = card_ids[z];
@@ -112,7 +112,7 @@ private:
parray<CardEntry, 31> entries;
parray<uint16_t, 31> card_refs;
std::shared_ptr<PSOLFGEncryption> random_crypt;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
};
} // namespace Episode3