use system randomness by default unless overridden
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+2
-2
@@ -643,8 +643,8 @@ JSON HTTPServer::generate_lobby_json(shared_ptr<const Lobby> l) const {
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}
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auto battle_state_json = JSON::dict({
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{"BehaviorFlags", ep3s->options.behavior_flags},
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{"RandomSeed", ep3s->options.random_crypt ? ep3s->options.random_crypt->seed() : JSON(nullptr)},
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{"RandomOffset", ep3s->options.random_crypt ? ep3s->options.random_crypt->absolute_offset() : JSON(nullptr)},
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{"RandomSeed", ep3s->options.opt_rand_crypt ? ep3s->options.opt_rand_crypt->seed() : JSON(nullptr)},
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{"RandomOffset", ep3s->options.opt_rand_crypt ? ep3s->options.opt_rand_crypt->absolute_offset() : JSON(nullptr)},
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{"Tournament", ep3s->options.tournament ? ep3s->options.tournament->json() : nullptr},
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{"MapNumber", ep3s->last_chosen_map ? ep3s->last_chosen_map->map_number : JSON(nullptr)},
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{"EnvironmentNumber", ep3s->map_and_rules ? ep3s->map_and_rules->environment_number : JSON(nullptr)},
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