use system randomness by default unless overridden
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@@ -12,7 +12,7 @@
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#include "ServerState.hh"
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#include "StaticGameData.hh"
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void player_use_item(std::shared_ptr<Client> c, size_t item_index, std::shared_ptr<PSOLFGEncryption> random_crypt);
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void player_use_item(std::shared_ptr<Client> c, size_t item_index, std::shared_ptr<PSOLFGEncryption> opt_rand_crypt);
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void player_feed_mag(std::shared_ptr<Client> c, size_t mag_item_index, size_t fed_item_index);
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void apply_mag_feed_result(
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