use system randomness by default unless overridden

This commit is contained in:
Martin Michelsen
2024-02-23 23:50:03 -08:00
parent 7dc5a02a83
commit 294d180e68
22 changed files with 148 additions and 106 deletions
+29 -11
View File
@@ -257,7 +257,7 @@ void Lobby::create_item_creator() {
(this->mode == GameMode::SOLO) ? GameMode::NORMAL : this->mode,
this->difficulty,
this->section_id,
this->random_seed,
this->opt_rand_crypt,
this->quest ? this->quest->battle_rules : nullptr);
}
@@ -268,9 +268,10 @@ shared_ptr<Map> Lobby::load_maps(
uint8_t event,
uint32_t lobby_id,
shared_ptr<const Map::RareEnemyRates> rare_rates,
shared_ptr<PSOLFGEncryption> random_crypt,
uint32_t random_seed,
shared_ptr<PSOLFGEncryption> opt_rand_crypt,
shared_ptr<const string> quest_dat_contents_decompressed) {
auto map = make_shared<Map>(version, lobby_id, random_crypt);
auto map = make_shared<Map>(version, lobby_id, random_seed, opt_rand_crypt);
map->add_enemies_and_objects_from_quest_data(
episode,
difficulty,
@@ -291,12 +292,26 @@ shared_ptr<Map> Lobby::load_maps(
shared_ptr<const SetDataTableBase> sdt,
function<shared_ptr<const string>(Version, const string&)> get_file_data,
shared_ptr<const Map::RareEnemyRates> rare_rates,
shared_ptr<PSOLFGEncryption> random_crypt,
uint32_t random_seed,
shared_ptr<PSOLFGEncryption> opt_rand_crypt,
const parray<le_uint32_t, 0x20>& variations,
const PrefixedLogger* log) {
auto enemy_filenames = sdt->map_filenames_for_variations(variations, episode, mode, true);
auto object_filenames = sdt->map_filenames_for_variations(variations, episode, mode, false);
return Lobby::load_maps(enemy_filenames, object_filenames, version, episode, mode, difficulty, event, lobby_id, get_file_data, rare_rates, random_crypt, log);
return Lobby::load_maps(
enemy_filenames,
object_filenames,
version,
episode,
mode,
difficulty,
event,
lobby_id,
get_file_data,
rare_rates,
random_seed,
opt_rand_crypt,
log);
}
shared_ptr<Map> Lobby::load_maps(
@@ -310,9 +325,10 @@ shared_ptr<Map> Lobby::load_maps(
uint32_t lobby_id,
function<shared_ptr<const string>(Version, const string&)> get_file_data,
shared_ptr<const Map::RareEnemyRates> rare_rates,
shared_ptr<PSOLFGEncryption> random_crypt,
uint32_t rare_seed,
shared_ptr<PSOLFGEncryption> opt_rand_crypt,
const PrefixedLogger* log) {
auto map = make_shared<Map>(version, lobby_id, random_crypt);
auto map = make_shared<Map>(version, lobby_id, rare_seed, opt_rand_crypt);
// Don't load free-roam maps in Challenge mode, since players can't go to
// Ragol without a quest loaded
@@ -384,7 +400,8 @@ void Lobby::load_maps() {
this->event,
this->lobby_id,
rare_rates,
this->random_crypt,
this->random_seed,
this->opt_rand_crypt,
vq->dat_contents_decompressed);
} else if (this->mode != GameMode::CHALLENGE) {
@@ -399,12 +416,13 @@ void Lobby::load_maps() {
s->set_data_table(this->base_version, this->episode, this->mode, this->difficulty),
bind(&ServerState::load_map_file, s.get(), placeholders::_1, placeholders::_2),
rare_rates,
this->random_crypt,
this->random_seed,
this->opt_rand_crypt,
this->variations,
&this->log);
} else {
this->map = make_shared<Map>(this->base_version, this->lobby_id, this->random_crypt);
this->map = make_shared<Map>(this->base_version, this->lobby_id, this->random_seed, this->opt_rand_crypt);
}
this->log.info("Generated objects list (%zu entries):", this->map->objects.size());
@@ -434,7 +452,7 @@ void Lobby::create_ep3_server() {
.card_index = is_nte ? s->ep3_card_index_trial : s->ep3_card_index,
.map_index = s->ep3_map_index,
.behavior_flags = s->ep3_behavior_flags,
.random_crypt = this->random_crypt,
.opt_rand_crypt = this->opt_rand_crypt,
.tournament = tourn,
.trap_card_ids = s->ep3_trap_card_ids,
};