add a way for joinable quests to lock themselves
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@@ -5034,10 +5034,10 @@ struct G_SetEntitySetFlags_6x76 {
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le_uint16_t flags = 0;
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} __packed_ws__(G_SetEntitySetFlags_6x76, 8);
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// 6x77: Sync quest data
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// 6x77: Sync quest register
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// This is sent by the client when an opcode D9 is executed within a quest.
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struct G_SyncQuestData_6x77 {
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struct G_SyncQuestRegister_6x77 {
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G_UnusedHeader header;
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le_uint16_t register_number = 0; // Must be < 0x100
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le_uint16_t unused = 0;
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@@ -5045,7 +5045,7 @@ struct G_SyncQuestData_6x77 {
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le_uint32_t as_int;
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le_float as_float;
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} __packed__ value;
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} __packed_ws__(G_SyncQuestData_6x77, 0x0C);
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} __packed_ws__(G_SyncQuestRegister_6x77, 0x0C);
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// 6x78: Unknown
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