add a way for joinable quests to lock themselves

This commit is contained in:
Martin Michelsen
2024-04-28 00:23:21 -07:00
parent 09bf81f77f
commit 29f200b83e
7 changed files with 63 additions and 16 deletions
+3 -3
View File
@@ -5034,10 +5034,10 @@ struct G_SetEntitySetFlags_6x76 {
le_uint16_t flags = 0;
} __packed_ws__(G_SetEntitySetFlags_6x76, 8);
// 6x77: Sync quest data
// 6x77: Sync quest register
// This is sent by the client when an opcode D9 is executed within a quest.
struct G_SyncQuestData_6x77 {
struct G_SyncQuestRegister_6x77 {
G_UnusedHeader header;
le_uint16_t register_number = 0; // Must be < 0x100
le_uint16_t unused = 0;
@@ -5045,7 +5045,7 @@ struct G_SyncQuestData_6x77 {
le_uint32_t as_int;
le_float as_float;
} __packed__ value;
} __packed_ws__(G_SyncQuestData_6x77, 0x0C);
} __packed_ws__(G_SyncQuestRegister_6x77, 0x0C);
// 6x78: Unknown