add a way for joinable quests to lock themselves
This commit is contained in:
@@ -61,4 +61,10 @@
|
||||
// progress. Note that this will likely not work properly unless the quest
|
||||
// script is designed to support joining players.
|
||||
// "Joinable": true,
|
||||
// If a quest is joinable and this field is specified, then setting this
|
||||
// register to a nonzero value via the sync_register opcode will cause the
|
||||
// game to be locked and not allow any further joins. The register may be
|
||||
// set to to zero to allow joins again. This field is ignored for quests
|
||||
// that do not have the Joinable otion set above.
|
||||
// "LockStatusRegister": 249,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user