make Episode 3 EX results configurable
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@@ -1978,6 +1978,13 @@ void Server::handle_6xB3x1D_start_battle(const string& data) {
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if (l->battle_record) {
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l->battle_record->set_battle_start_timestamp();
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}
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// Note: Sega's implementation doesn't set EX results values here; they
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// did it at game join time instead. We do it here for code simplicity.
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if (l->ep3_ex_result_values) {
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this->send(*l->ep3_ex_result_values);
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}
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this->setup_and_start_battle();
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this->battle_in_progress = true;
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}
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