fix map loading mismatches

This commit is contained in:
Martin Michelsen
2023-06-19 12:07:03 -07:00
parent 2de37a4733
commit 2b3cc6bcdf
7 changed files with 154 additions and 105 deletions
+34 -27
View File
@@ -26,6 +26,10 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
return "BARBA_RAY";
case EnemyType::BARBAROUS_WOLF:
return "BARBAROUS_WOLF";
case EnemyType::BEE_L:
return "BEE_L";
case EnemyType::BEE_R:
return "BEE_R";
case EnemyType::BOOMA:
return "BOOMA";
case EnemyType::BOOTA:
@@ -58,6 +62,10 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
return "DARVANT";
case EnemyType::DE_ROL_LE:
return "DE_ROL_LE";
case EnemyType::DE_ROL_LE_BODY:
return "DE_ROL_LE_BODY";
case EnemyType::DE_ROL_LE_MINE:
return "DE_ROL_LE_MINE";
case EnemyType::DEATH_GUNNER:
return "DEATH_GUNNER";
case EnemyType::DEL_LILY:
@@ -90,6 +98,8 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
return "DUBWITCH";
case EnemyType::EGG_RAPPY:
return "EGG_RAPPY";
case EnemyType::EPSIGUARD:
return "EPSIGUARD";
case EnemyType::EPSILON:
return "EPSILON";
case EnemyType::EVIL_SHARK:
@@ -178,6 +188,8 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
return "PAZUZU";
case EnemyType::PAZUZU_ALT:
return "PAZUZU_ALT";
case EnemyType::PIG_RAY:
return "PIG_RAY";
case EnemyType::POFUILLY_SLIME:
return "POFUILLY_SLIME";
case EnemyType::POUILLY_SLIME:
@@ -228,6 +240,14 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
return "VOL_OPT_1";
case EnemyType::VOL_OPT_2:
return "VOL_OPT_2";
case EnemyType::VOL_OPT_AMP:
return "VOL_OPT_AMP";
case EnemyType::VOL_OPT_CORE:
return "VOL_OPT_CORE";
case EnemyType::VOL_OPT_MONITOR:
return "VOL_OPT_MONITOR";
case EnemyType::VOL_OPT_PILLAR:
return "VOL_OPT_PILLAR";
case EnemyType::YOWIE:
return "YOWIE";
case EnemyType::YOWIE_ALT:
@@ -255,6 +275,8 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
{"BA_BOOTA", EnemyType::BA_BOOTA},
{"BARBA_RAY", EnemyType::BARBA_RAY},
{"BARBAROUS_WOLF", EnemyType::BARBAROUS_WOLF},
{"BEE_L", EnemyType::BEE_L},
{"BEE_R", EnemyType::BEE_R},
{"BOOMA", EnemyType::BOOMA},
{"BOOTA", EnemyType::BOOTA},
{"BULCLAW", EnemyType::BULCLAW},
@@ -272,6 +294,8 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
{"DARVANT", EnemyType::DARVANT},
{"DARVANT_ULTIMATE", EnemyType::DARVANT_ULTIMATE},
{"DE_ROL_LE", EnemyType::DE_ROL_LE},
{"DE_ROL_LE_BODY", EnemyType::DE_ROL_LE_BODY},
{"DE_ROL_LE_MINE", EnemyType::DE_ROL_LE_MINE},
{"DEATH_GUNNER", EnemyType::DEATH_GUNNER},
{"DEL_LILY", EnemyType::DEL_LILY},
{"DEL_RAPPY", EnemyType::DEL_RAPPY},
@@ -288,6 +312,7 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
{"DUBCHIC", EnemyType::DUBCHIC},
{"DUBWITCH", EnemyType::DUBWITCH},
{"EGG_RAPPY", EnemyType::EGG_RAPPY},
{"EPSIGUARD", EnemyType::EPSIGUARD},
{"EPSILON", EnemyType::EPSILON},
{"EVIL_SHARK", EnemyType::EVIL_SHARK},
{"GAEL", EnemyType::GAEL},
@@ -332,6 +357,7 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
{"PAN_ARMS", EnemyType::PAN_ARMS},
{"PAZUZU", EnemyType::PAZUZU},
{"PAZUZU_ALT", EnemyType::PAZUZU_ALT},
{"PIG_RAY", EnemyType::PIG_RAY},
{"POFUILLY_SLIME", EnemyType::POFUILLY_SLIME},
{"POUILLY_SLIME", EnemyType::POUILLY_SLIME},
{"POISON_LILY", EnemyType::POISON_LILY},
@@ -357,6 +383,10 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
{"UL_GIBBON", EnemyType::UL_GIBBON},
{"VOL_OPT_1", EnemyType::VOL_OPT_1},
{"VOL_OPT_2", EnemyType::VOL_OPT_2},
{"VOL_OPT_AMP", EnemyType::VOL_OPT_AMP},
{"VOL_OPT_CORE", EnemyType::VOL_OPT_CORE},
{"VOL_OPT_MONITOR", EnemyType::VOL_OPT_MONITOR},
{"VOL_OPT_PILLAR", EnemyType::VOL_OPT_PILLAR},
{"YOWIE", EnemyType::YOWIE},
{"YOWIE_ALT", EnemyType::YOWIE_ALT},
{"ZE_BOOTA", EnemyType::ZE_BOOTA},
@@ -399,8 +429,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
return 0x0E;
case EnemyType::DE_ROL_LE:
return 0x0F;
case EnemyType::DEATH_GUNNER:
throw runtime_error("DEATH_GUNNER entry is not specified");
case EnemyType::DRAGON:
return 0x12;
case EnemyType::SINOW_GOLD:
@@ -413,8 +441,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
return 0x1A;
case EnemyType::DUBCHIC:
return 0x1B;
case EnemyType::DUBWITCH:
throw runtime_error("no battle params for DUBWITCH");
case EnemyType::GILLCHIC:
return 0x1C;
case EnemyType::GARANZ:
@@ -425,8 +451,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
return 0x1F;
case EnemyType::CLAW:
return 0x20;
case EnemyType::VOL_OPT_1:
throw runtime_error("no battle params for VOL_OPT_1");
case EnemyType::VOL_OPT_2:
return 0x25;
case EnemyType::POUILLY_SLIME:
@@ -476,7 +500,7 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
case EnemyType::SO_DIMENIAN:
return 0x55;
default:
throw runtime_error("incorrect enemy type for Episode 1");
throw runtime_error(string_printf("%s does not have battle parameters in Episode 1", name_for_enum(enemy_type)));
}
break;
case Episode::EP2:
@@ -520,8 +544,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
return 0x1A;
case EnemyType::DUBCHIC:
return 0x1B;
case EnemyType::DUBWITCH:
throw runtime_error("no battle params for DUBWITCH");
case EnemyType::GILLCHIC:
return 0x1C;
case EnemyType::GARANZ:
@@ -593,7 +615,7 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
case EnemyType::SO_DIMENIAN:
return 0x55;
default:
throw runtime_error("incorrect enemy type for Episode 2");
throw runtime_error(string_printf("%s does not have battle parameters in Episode 2", name_for_enum(enemy_type)));
}
break;
case Episode::EP4:
@@ -651,7 +673,7 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
case EnemyType::KONDRIEU:
return 0x22;
default:
throw runtime_error("incorrect enemy type for Episode 4");
throw runtime_error(string_printf("%s does not have battle parameters in Episode 4", name_for_enum(enemy_type)));
}
break;
default:
@@ -691,21 +713,14 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
return 0x26;
case EnemyType::DARK_BELRA:
return 0x25;
case EnemyType::DARK_FALZ_1:
throw runtime_error("DARK_FALZ_1 does not have a rare table entry");
case EnemyType::DARK_FALZ_2:
return 0x2F;
case EnemyType::DARK_FALZ_3:
return 0x2F;
case EnemyType::DARK_GUNNER:
return 0x22;
case EnemyType::DARVANT:
case EnemyType::DARVANT_ULTIMATE:
throw runtime_error("DARVANT and DARVANT_ULTIMATE do not have rare table entries");
case EnemyType::DE_ROL_LE:
return 0x2D;
case EnemyType::DEATH_GUNNER:
throw runtime_error("DEATH_GUNNER does not have a rare table entry");
case EnemyType::DEL_LILY:
return 0x53;
case EnemyType::DEL_RAPPY:
@@ -731,16 +746,12 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
return 0x2C;
case EnemyType::DUBCHIC:
return 0x18;
case EnemyType::DUBWITCH:
throw runtime_error("DUBWITCH does not have a rare table entry");
case EnemyType::EGG_RAPPY:
return 0x51;
case EnemyType::EPSILON:
return 0x54;
case EnemyType::EVIL_SHARK:
return 0x10;
case EnemyType::GAEL:
throw runtime_error("GAEL does not have a rare table entry");
case EnemyType::GAL_GRYPHON:
return 0x4D;
case EnemyType::GARANZ:
@@ -811,8 +822,6 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
return 0x0F;
case EnemyType::NAR_LILY:
return 0x0E;
case EnemyType::OLGA_FLOW_1:
throw runtime_error("OLGA_FLOW_1 does not have a rare table entry");
case EnemyType::OLGA_FLOW_2:
return 0x4E;
case EnemyType::PAL_SHARK:
@@ -866,8 +875,6 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
return 0x2B;
case EnemyType::UL_GIBBON:
return 0x3B;
case EnemyType::VOL_OPT_1:
throw runtime_error("VOL_OPT_1 does not have a rare table entry");
case EnemyType::VOL_OPT_2:
return 0x2E;
case EnemyType::YOWIE:
@@ -881,6 +888,6 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
case EnemyType::ZU_ALT:
return 0x08;
default:
throw logic_error("invalid enemy type");
throw runtime_error(string_printf("%s does not have a rare table entry", name_for_enum(enemy_type)));
}
}
+10
View File
@@ -14,6 +14,8 @@ enum class EnemyType {
BA_BOOTA,
BARBA_RAY,
BARBAROUS_WOLF,
BEE_L,
BEE_R,
BOOMA,
BOOTA,
BULCLAW,
@@ -31,6 +33,8 @@ enum class EnemyType {
DARVANT,
DARVANT_ULTIMATE,
DE_ROL_LE,
DE_ROL_LE_BODY,
DE_ROL_LE_MINE,
DEATH_GUNNER,
DEL_LILY,
DEL_RAPPY,
@@ -47,6 +51,7 @@ enum class EnemyType {
DUBCHIC,
DUBWITCH, // Has no entry in battle params
EGG_RAPPY,
EPSIGUARD,
EPSILON,
EVIL_SHARK,
GAEL,
@@ -91,6 +96,7 @@ enum class EnemyType {
PAN_ARMS,
PAZUZU,
PAZUZU_ALT,
PIG_RAY,
POFUILLY_SLIME,
POUILLY_SLIME,
POISON_LILY,
@@ -116,6 +122,10 @@ enum class EnemyType {
UL_GIBBON,
VOL_OPT_1,
VOL_OPT_2,
VOL_OPT_AMP,
VOL_OPT_CORE,
VOL_OPT_MONITOR,
VOL_OPT_PILLAR,
YOWIE,
YOWIE_ALT,
ZE_BOOTA,
+4 -4
View File
@@ -235,11 +235,11 @@ ItemData ItemCreator::check_rare_specs_and_create_rare_box_item(
for (const auto& spec : rare_specs) {
item = this->check_rate_and_create_rare_item(spec);
if (!item.empty()) {
this->log.info("Box spec %08" PRIX32 " => %02hhX%02hhX%02hhX produced an item",
this->log.info("Box spec %08" PRIX32 " produced item %02hhX%02hhX%02hhX",
spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
break;
}
this->log.info("Box spec %08" PRIX32 " => %02hhX%02hhX%02hhX did not produce",
this->log.info("Box spec %08" PRIX32 " did not produce item %02hhX%02hhX%02hhX",
spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
}
return item;
@@ -289,11 +289,11 @@ ItemData ItemCreator::check_rare_spec_and_create_rare_enemy_item(
for (const auto& spec : rare_specs) {
item = this->check_rate_and_create_rare_item(spec);
if (!item.empty()) {
this->log.info("Enemy spec %08" PRIX32 " => %02hhX%02hhX%02hhX did not produce",
this->log.info("Enemy spec %08" PRIX32 " produced item %02hhX%02hhX%02hhX",
spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
break;
}
this->log.info("Enemy spec %08" PRIX32 " => %02hhX%02hhX%02hhX did not produce",
this->log.info("Enemy spec %08" PRIX32 " did not produce item %02hhX%02hhX%02hhX",
spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
}
}
+100 -66
View File
@@ -9,25 +9,23 @@
using namespace std;
uint64_t Map::Enemy::next_enemy_id = 1;
Map::Enemy::Enemy(EnemyType type)
: id(Map::Enemy::next_enemy_id++),
type(type),
: type(type),
flags(0),
last_hit_by_client_id(0) {}
string Map::Enemy::str() const {
return string_printf("[Map::Enemy E-%" PRIX64 " type=%s flags=%02hhX last_hit_by_client_id=%hu]",
this->id, name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
return string_printf("[Map::Enemy %s flags=%02hhX last_hit_by_client_id=%hu]",
name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
}
struct EnemyEntry {
/* 00 */ le_uint32_t base;
/* 04 */ le_uint16_t unknown_a1;
/* 00 */ le_uint16_t base_type;
/* 02 */ le_uint16_t unknown_a0; // Overwritten by client at load time
/* 04 */ le_uint16_t enemy_index; // Overwritten by client at load time
/* 06 */ le_uint16_t num_clones;
/* 08 */ le_uint16_t area;
/* 0A */ le_uint16_t unknown_a2;
/* 0A */ le_uint16_t entity_id; // == enemy_index + 0x1000
/* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t wave_number;
/* 10 */ le_uint32_t wave_number2;
@@ -47,9 +45,9 @@ struct EnemyEntry {
/* 48 */
string str() const {
return string_printf("EnemyEntry(base=%" PRIX32 ", a1=%hX, num_clones=%hX, area=%hX, a2=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
this->base.load(), this->unknown_a1.load(), this->num_clones.load(), this->area.load(),
this->unknown_a2.load(), this->section.load(), this->wave_number.load(),
return string_printf("EnemyEntry(base_type=%hX, a0=%hX, enemy_index=%hX, num_clones=%hX, area=%hX, entity_id=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
this->base_type.load(), this->unknown_a0.load(), this->enemy_index.load(), this->num_clones.load(), this->area.load(),
this->entity_id.load(), this->section.load(), this->wave_number.load(),
this->wave_number2.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->skin.load(),
@@ -58,7 +56,7 @@ struct EnemyEntry {
} __attribute__((packed));
struct ObjectEntry {
/* 00 */ le_uint16_t type;
/* 00 */ le_uint16_t base_type;
/* 02 */ le_uint16_t unknown_a1;
/* 04 */ le_uint32_t unknown_a2;
/* 08 */ le_uint16_t id;
@@ -81,8 +79,8 @@ struct ObjectEntry {
/* 44 */
string str() const {
return string_printf("ObjectEntry(type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
this->type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
return string_printf("ObjectEntry(base_type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
this->base_type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
this->section.load(), this->unknown_a3.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->unknown_a8.load(),
@@ -103,16 +101,13 @@ void Map::add_enemies_from_map_data(
throw runtime_error("data size is not a multiple of entry size");
}
auto create_clones = [&](size_t count) {
for (; count > 0; count--) {
this->enemies.emplace_back(EnemyType::NONE);
}
};
for (size_t y = 0; y < entry_count; y++) {
const auto& e = map[y];
switch (e.base) {
string hex = format_data_string(&e, sizeof(e));
fprintf(stderr, "[%04zX] %s\n", y, hex.c_str());
switch (e.base_type) {
case 0x40:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
break;
@@ -123,18 +118,22 @@ void Map::add_enemies_from_map_data(
enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
break;
case Episode::EP2:
switch (event) {
case 0x01:
enemies.emplace_back(EnemyType::SAINT_RAPPY);
break;
case 0x04:
enemies.emplace_back(EnemyType::EGG_RAPPY);
break;
case 0x05:
enemies.emplace_back(EnemyType::HALLO_RAPPY);
break;
default:
enemies.emplace_back(EnemyType::LOVE_RAPPY);
if (is_rare) {
switch (event) {
case 0x01:
enemies.emplace_back(EnemyType::SAINT_RAPPY);
break;
case 0x04:
enemies.emplace_back(EnemyType::EGG_RAPPY);
break;
case 0x05:
enemies.emplace_back(EnemyType::HALLO_RAPPY);
break;
default:
enemies.emplace_back(EnemyType::LOVE_RAPPY);
}
} else {
enemies.emplace_back(EnemyType::RAG_RAPPY);
}
break;
case Episode::EP4:
@@ -149,14 +148,15 @@ void Map::add_enemies_from_map_data(
}
break;
}
case 0x42:
case 0x42: {
enemies.emplace_back(EnemyType::MONEST);
for (size_t x = 0; x < e.num_clones; x++) {
enemies.emplace_back((x < 30) ? EnemyType::MOTHMANT : EnemyType::UNKNOWN);
for (size_t x = 0; x < 30; x++) {
enemies.emplace_back(EnemyType::MOTHMANT);
}
break;
}
case 0x43: {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
enemies.emplace_back(e.unknown_a4 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
break;
}
case 0x44:
@@ -170,7 +170,7 @@ void Map::add_enemies_from_map_data(
if ((episode == Episode::EP2) && (e.area > 0x0F)) {
enemies.emplace_back(EnemyType::DEL_LILY);
} else {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
enemies.emplace_back((e.skin & 1) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
}
break;
case 0x62:
@@ -182,9 +182,9 @@ void Map::add_enemies_from_map_data(
break;
}
case 0x64: {
bool is_common = ((e.unknown_a4 & 0x800000) ? true : false);
bool is_rare = (e.skin & 1);
for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
enemies.emplace_back(is_common ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
enemies.emplace_back(is_rare ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
}
break;
}
@@ -199,19 +199,21 @@ void Map::add_enemies_from_map_data(
case 0x81:
enemies.emplace_back(EnemyType::GARANZ);
break;
case 0x82:
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT);
if (e.num_clones == 0) {
create_clones(4);
case 0x82: {
EnemyType type = e.unknown_a4 ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT;
size_t count = (e.num_clones == 0) ? 5 : (e.num_clones + 1);
for (size_t z = 0; z < count; z++) {
enemies.emplace_back(type);
}
break;
}
case 0x83:
enemies.emplace_back(EnemyType::CANADINE);
break;
case 0x84:
enemies.emplace_back(EnemyType::CANANE);
for (size_t x = 0; x < 8; x++) {
enemies.emplace_back(EnemyType::CANADINE);
enemies.emplace_back(EnemyType::CANADINE_GROUP);
}
break;
case 0x85:
@@ -222,7 +224,8 @@ void Map::add_enemies_from_map_data(
break;
case 0xA1:
enemies.emplace_back(EnemyType::CHAOS_SORCERER);
create_clones(2);
enemies.emplace_back(EnemyType::BEE_R);
enemies.emplace_back(EnemyType::BEE_L);
break;
case 0xA2:
enemies.emplace_back(EnemyType::DARK_GUNNER);
@@ -261,9 +264,27 @@ void Map::add_enemies_from_map_data(
break;
case 0xC1:
enemies.emplace_back(EnemyType::DE_ROL_LE);
for (size_t z = 0; z < 0x0A; z++) {
enemies.emplace_back(EnemyType::DE_ROL_LE_BODY);
}
for (size_t z = 0; z < 0x09; z++) {
enemies.emplace_back(EnemyType::DE_ROL_LE_MINE);
}
break;
case 0xC2:
enemies.emplace_back(EnemyType::VOL_OPT_1);
for (size_t z = 0; z < 6; z++) {
enemies.emplace_back(EnemyType::VOL_OPT_PILLAR);
}
for (size_t z = 0; z < 24; z++) {
enemies.emplace_back(EnemyType::VOL_OPT_MONITOR);
}
for (size_t z = 0; z < 2; z++) {
enemies.emplace_back(EnemyType::NONE);
}
enemies.emplace_back(EnemyType::VOL_OPT_AMP);
enemies.emplace_back(EnemyType::VOL_OPT_CORE);
enemies.emplace_back(EnemyType::NONE);
break;
case 0xC5:
enemies.emplace_back(EnemyType::VOL_OPT_2);
@@ -274,26 +295,36 @@ void Map::add_enemies_from_map_data(
} else {
enemies.emplace_back(EnemyType::DARK_FALZ_2);
}
for (size_t x = 0; x < 510; x++) {
for (size_t x = 0; x < 0x1FD; x++) {
enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
}
enemies.emplace_back(EnemyType::DARK_FALZ_3);
enemies.emplace_back(EnemyType::DARK_FALZ_2);
enemies.emplace_back(EnemyType::DARK_FALZ_1);
break;
case 0xCA:
enemies.emplace_back(EnemyType::OLGA_FLOW_2);
create_clones(0x200);
for (size_t z = 0; z < 0x201; z++) {
enemies.emplace_back(EnemyType::OLGA_FLOW_2);
}
break;
case 0xCB:
enemies.emplace_back(EnemyType::BARBA_RAY);
create_clones(0x2F);
for (size_t z = 0; z < 0x2F; z++) {
enemies.emplace_back(EnemyType::PIG_RAY);
}
break;
case 0xCC:
enemies.emplace_back(EnemyType::GOL_DRAGON);
create_clones(5);
for (size_t z = 0; z < 6; z++) {
enemies.emplace_back(EnemyType::GOL_DRAGON);
}
break;
case 0xD4:
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL);
create_clones(4);
case 0xD4: {
EnemyType type = (e.skin & 1) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL;
for (size_t z = 0; z < 5; z++) {
enemies.emplace_back(type);
}
break;
}
case 0xD5:
enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
break;
@@ -337,7 +368,9 @@ void Map::add_enemies_from_map_data(
case 0xE0:
if ((episode == Episode::EP2) && (e.area > 0x0F)) {
enemies.emplace_back(EnemyType::EPSILON);
create_clones(4);
for (size_t z = 0; z < 4; z++) {
enemies.emplace_back(EnemyType::EPSIGUARD);
}
} else {
enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
}
@@ -350,9 +383,9 @@ void Map::add_enemies_from_map_data(
break;
case 0x0111:
if (e.area > 0x05) {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
} else {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
}
break;
case 0x0112:
@@ -363,9 +396,9 @@ void Map::add_enemies_from_map_data(
break;
case 0x0114:
if (e.area > 0x05) {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
} else {
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU : EnemyType::ZU);
enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU : EnemyType::ZU);
}
break;
case 0x0115:
@@ -384,20 +417,21 @@ void Map::add_enemies_from_map_data(
break;
}
case 0x0119: // Saint-Million, Shambertin, Kondrieu
if (e.unknown_a4 & 0x800000) {
if (e.unknown_a4) {
enemies.emplace_back(EnemyType::KONDRIEU);
} else {
enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
}
break;
default:
enemies.emplace_back(EnemyType::UNKNOWN);
for (size_t z = 0; z < e.num_clones + 1; z++) {
enemies.emplace_back(EnemyType::UNKNOWN);
}
static_game_data_log.warning(
"(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32,
y, y * sizeof(EnemyEntry), e.base.load(), e.skin.load());
"(Entry %zu, offset %zX in file) Unknown enemy type %04hX",
y, y * sizeof(EnemyEntry), e.base_type.load());
break;
}
create_clones(e.num_clones);
}
}
-3
View File
@@ -15,8 +15,6 @@
struct Map {
struct Enemy {
static uint64_t next_enemy_id;
enum Flag {
HIT_BY_PLAYER0 = 0x01,
HIT_BY_PLAYER1 = 0x02,
@@ -25,7 +23,6 @@ struct Map {
DEFEATED = 0x10,
ITEM_DROPPED = 0x20,
};
uint64_t id;
EnemyType type;
uint8_t flags;
uint8_t last_hit_by_client_id;
+4 -4
View File
@@ -1237,10 +1237,10 @@ static void on_enemy_killed_bb(shared_ptr<ServerState> s,
auto& e = l->map->enemies[cmd.enemy_id];
string e_str = e.str();
c->log.info("Enemy killed: entry %hu => %s", cmd.enemy_id.load(), e_str.c_str());
c->log.info("Enemy killed: E-%hX => %s", cmd.enemy_id.load(), e_str.c_str());
if (e.flags & Map::Enemy::Flag::DEFEATED) {
if (c->options.debug) {
send_text_message_printf(c, "$C5E-%hX (already defeated)", cmd.enemy_id.load());
send_text_message_printf(c, "$C5E-%hX __DEFEATED__", cmd.enemy_id.load());
}
return;
}
@@ -1250,7 +1250,7 @@ static void on_enemy_killed_bb(shared_ptr<ServerState> s,
experience = s->battle_params->get(l->mode == GameMode::SOLO, l->episode, l->difficulty, e.type).experience;
} catch (const exception& e) {
if (c->options.debug) {
send_text_message_printf(c, "$C5E-%hX (missing definition)\n%s", cmd.enemy_id.load(), e.what());
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_id.load(), e.what());
} else {
send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
}
@@ -1279,7 +1279,7 @@ static void on_enemy_killed_bb(shared_ptr<ServerState> s,
other_c->game_data.player()->disp.experience += player_exp;
send_give_experience(l, other_c, player_exp);
if (other_c->options.debug) {
send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX (%s)",
send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX %s",
player_exp, cmd.enemy_id.load(), name_for_enum(e.type));
}