fix map loading mismatches
This commit is contained in:
+34
-27
@@ -26,6 +26,10 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
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return "BARBA_RAY";
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case EnemyType::BARBAROUS_WOLF:
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return "BARBAROUS_WOLF";
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case EnemyType::BEE_L:
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return "BEE_L";
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case EnemyType::BEE_R:
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return "BEE_R";
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case EnemyType::BOOMA:
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return "BOOMA";
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case EnemyType::BOOTA:
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@@ -58,6 +62,10 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
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return "DARVANT";
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case EnemyType::DE_ROL_LE:
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return "DE_ROL_LE";
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case EnemyType::DE_ROL_LE_BODY:
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return "DE_ROL_LE_BODY";
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case EnemyType::DE_ROL_LE_MINE:
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return "DE_ROL_LE_MINE";
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case EnemyType::DEATH_GUNNER:
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return "DEATH_GUNNER";
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case EnemyType::DEL_LILY:
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@@ -90,6 +98,8 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
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return "DUBWITCH";
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case EnemyType::EGG_RAPPY:
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return "EGG_RAPPY";
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case EnemyType::EPSIGUARD:
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return "EPSIGUARD";
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case EnemyType::EPSILON:
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return "EPSILON";
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case EnemyType::EVIL_SHARK:
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@@ -178,6 +188,8 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
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return "PAZUZU";
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case EnemyType::PAZUZU_ALT:
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return "PAZUZU_ALT";
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case EnemyType::PIG_RAY:
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return "PIG_RAY";
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case EnemyType::POFUILLY_SLIME:
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return "POFUILLY_SLIME";
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case EnemyType::POUILLY_SLIME:
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@@ -228,6 +240,14 @@ const char* name_for_enum<EnemyType>(EnemyType type) {
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return "VOL_OPT_1";
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case EnemyType::VOL_OPT_2:
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return "VOL_OPT_2";
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case EnemyType::VOL_OPT_AMP:
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return "VOL_OPT_AMP";
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case EnemyType::VOL_OPT_CORE:
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return "VOL_OPT_CORE";
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case EnemyType::VOL_OPT_MONITOR:
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return "VOL_OPT_MONITOR";
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case EnemyType::VOL_OPT_PILLAR:
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return "VOL_OPT_PILLAR";
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case EnemyType::YOWIE:
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return "YOWIE";
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case EnemyType::YOWIE_ALT:
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@@ -255,6 +275,8 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
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{"BA_BOOTA", EnemyType::BA_BOOTA},
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{"BARBA_RAY", EnemyType::BARBA_RAY},
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{"BARBAROUS_WOLF", EnemyType::BARBAROUS_WOLF},
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{"BEE_L", EnemyType::BEE_L},
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{"BEE_R", EnemyType::BEE_R},
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{"BOOMA", EnemyType::BOOMA},
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{"BOOTA", EnemyType::BOOTA},
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{"BULCLAW", EnemyType::BULCLAW},
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@@ -272,6 +294,8 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
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{"DARVANT", EnemyType::DARVANT},
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{"DARVANT_ULTIMATE", EnemyType::DARVANT_ULTIMATE},
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{"DE_ROL_LE", EnemyType::DE_ROL_LE},
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{"DE_ROL_LE_BODY", EnemyType::DE_ROL_LE_BODY},
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{"DE_ROL_LE_MINE", EnemyType::DE_ROL_LE_MINE},
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{"DEATH_GUNNER", EnemyType::DEATH_GUNNER},
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{"DEL_LILY", EnemyType::DEL_LILY},
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{"DEL_RAPPY", EnemyType::DEL_RAPPY},
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@@ -288,6 +312,7 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
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{"DUBCHIC", EnemyType::DUBCHIC},
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{"DUBWITCH", EnemyType::DUBWITCH},
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{"EGG_RAPPY", EnemyType::EGG_RAPPY},
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{"EPSIGUARD", EnemyType::EPSIGUARD},
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{"EPSILON", EnemyType::EPSILON},
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{"EVIL_SHARK", EnemyType::EVIL_SHARK},
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{"GAEL", EnemyType::GAEL},
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@@ -332,6 +357,7 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
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{"PAN_ARMS", EnemyType::PAN_ARMS},
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{"PAZUZU", EnemyType::PAZUZU},
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{"PAZUZU_ALT", EnemyType::PAZUZU_ALT},
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{"PIG_RAY", EnemyType::PIG_RAY},
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{"POFUILLY_SLIME", EnemyType::POFUILLY_SLIME},
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{"POUILLY_SLIME", EnemyType::POUILLY_SLIME},
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{"POISON_LILY", EnemyType::POISON_LILY},
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@@ -357,6 +383,10 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
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{"UL_GIBBON", EnemyType::UL_GIBBON},
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{"VOL_OPT_1", EnemyType::VOL_OPT_1},
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{"VOL_OPT_2", EnemyType::VOL_OPT_2},
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{"VOL_OPT_AMP", EnemyType::VOL_OPT_AMP},
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{"VOL_OPT_CORE", EnemyType::VOL_OPT_CORE},
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{"VOL_OPT_MONITOR", EnemyType::VOL_OPT_MONITOR},
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{"VOL_OPT_PILLAR", EnemyType::VOL_OPT_PILLAR},
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{"YOWIE", EnemyType::YOWIE},
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{"YOWIE_ALT", EnemyType::YOWIE_ALT},
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{"ZE_BOOTA", EnemyType::ZE_BOOTA},
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@@ -399,8 +429,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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return 0x0E;
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case EnemyType::DE_ROL_LE:
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return 0x0F;
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case EnemyType::DEATH_GUNNER:
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throw runtime_error("DEATH_GUNNER entry is not specified");
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case EnemyType::DRAGON:
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return 0x12;
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case EnemyType::SINOW_GOLD:
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@@ -413,8 +441,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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return 0x1A;
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case EnemyType::DUBCHIC:
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return 0x1B;
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case EnemyType::DUBWITCH:
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throw runtime_error("no battle params for DUBWITCH");
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case EnemyType::GILLCHIC:
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return 0x1C;
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case EnemyType::GARANZ:
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@@ -425,8 +451,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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return 0x1F;
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case EnemyType::CLAW:
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return 0x20;
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case EnemyType::VOL_OPT_1:
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throw runtime_error("no battle params for VOL_OPT_1");
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case EnemyType::VOL_OPT_2:
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return 0x25;
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case EnemyType::POUILLY_SLIME:
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@@ -476,7 +500,7 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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case EnemyType::SO_DIMENIAN:
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return 0x55;
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default:
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throw runtime_error("incorrect enemy type for Episode 1");
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throw runtime_error(string_printf("%s does not have battle parameters in Episode 1", name_for_enum(enemy_type)));
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}
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break;
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case Episode::EP2:
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@@ -520,8 +544,6 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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return 0x1A;
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case EnemyType::DUBCHIC:
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return 0x1B;
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case EnemyType::DUBWITCH:
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throw runtime_error("no battle params for DUBWITCH");
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case EnemyType::GILLCHIC:
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return 0x1C;
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case EnemyType::GARANZ:
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@@ -593,7 +615,7 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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case EnemyType::SO_DIMENIAN:
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return 0x55;
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default:
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throw runtime_error("incorrect enemy type for Episode 2");
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throw runtime_error(string_printf("%s does not have battle parameters in Episode 2", name_for_enum(enemy_type)));
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}
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break;
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case Episode::EP4:
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@@ -651,7 +673,7 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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case EnemyType::KONDRIEU:
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return 0x22;
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default:
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throw runtime_error("incorrect enemy type for Episode 4");
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throw runtime_error(string_printf("%s does not have battle parameters in Episode 4", name_for_enum(enemy_type)));
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}
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break;
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default:
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@@ -691,21 +713,14 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
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return 0x26;
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case EnemyType::DARK_BELRA:
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return 0x25;
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case EnemyType::DARK_FALZ_1:
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throw runtime_error("DARK_FALZ_1 does not have a rare table entry");
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case EnemyType::DARK_FALZ_2:
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return 0x2F;
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case EnemyType::DARK_FALZ_3:
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return 0x2F;
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case EnemyType::DARK_GUNNER:
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return 0x22;
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case EnemyType::DARVANT:
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case EnemyType::DARVANT_ULTIMATE:
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throw runtime_error("DARVANT and DARVANT_ULTIMATE do not have rare table entries");
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case EnemyType::DE_ROL_LE:
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return 0x2D;
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case EnemyType::DEATH_GUNNER:
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throw runtime_error("DEATH_GUNNER does not have a rare table entry");
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case EnemyType::DEL_LILY:
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return 0x53;
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case EnemyType::DEL_RAPPY:
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@@ -731,16 +746,12 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
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return 0x2C;
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case EnemyType::DUBCHIC:
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return 0x18;
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case EnemyType::DUBWITCH:
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throw runtime_error("DUBWITCH does not have a rare table entry");
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case EnemyType::EGG_RAPPY:
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return 0x51;
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case EnemyType::EPSILON:
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return 0x54;
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case EnemyType::EVIL_SHARK:
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return 0x10;
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case EnemyType::GAEL:
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throw runtime_error("GAEL does not have a rare table entry");
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case EnemyType::GAL_GRYPHON:
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return 0x4D;
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case EnemyType::GARANZ:
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@@ -811,8 +822,6 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
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return 0x0F;
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case EnemyType::NAR_LILY:
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return 0x0E;
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case EnemyType::OLGA_FLOW_1:
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throw runtime_error("OLGA_FLOW_1 does not have a rare table entry");
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case EnemyType::OLGA_FLOW_2:
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return 0x4E;
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case EnemyType::PAL_SHARK:
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@@ -866,8 +875,6 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
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return 0x2B;
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case EnemyType::UL_GIBBON:
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return 0x3B;
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case EnemyType::VOL_OPT_1:
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throw runtime_error("VOL_OPT_1 does not have a rare table entry");
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case EnemyType::VOL_OPT_2:
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return 0x2E;
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case EnemyType::YOWIE:
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@@ -881,6 +888,6 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
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case EnemyType::ZU_ALT:
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return 0x08;
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default:
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throw logic_error("invalid enemy type");
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throw runtime_error(string_printf("%s does not have a rare table entry", name_for_enum(enemy_type)));
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}
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}
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@@ -14,6 +14,8 @@ enum class EnemyType {
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BA_BOOTA,
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BARBA_RAY,
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BARBAROUS_WOLF,
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BEE_L,
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BEE_R,
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BOOMA,
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BOOTA,
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BULCLAW,
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@@ -31,6 +33,8 @@ enum class EnemyType {
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DARVANT,
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DARVANT_ULTIMATE,
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DE_ROL_LE,
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DE_ROL_LE_BODY,
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DE_ROL_LE_MINE,
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DEATH_GUNNER,
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DEL_LILY,
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DEL_RAPPY,
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@@ -47,6 +51,7 @@ enum class EnemyType {
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DUBCHIC,
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DUBWITCH, // Has no entry in battle params
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EGG_RAPPY,
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EPSIGUARD,
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EPSILON,
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EVIL_SHARK,
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GAEL,
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@@ -91,6 +96,7 @@ enum class EnemyType {
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PAN_ARMS,
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PAZUZU,
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PAZUZU_ALT,
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PIG_RAY,
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POFUILLY_SLIME,
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POUILLY_SLIME,
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POISON_LILY,
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@@ -116,6 +122,10 @@ enum class EnemyType {
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UL_GIBBON,
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VOL_OPT_1,
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VOL_OPT_2,
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VOL_OPT_AMP,
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VOL_OPT_CORE,
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VOL_OPT_MONITOR,
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VOL_OPT_PILLAR,
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YOWIE,
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YOWIE_ALT,
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ZE_BOOTA,
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+4
-4
@@ -235,11 +235,11 @@ ItemData ItemCreator::check_rare_specs_and_create_rare_box_item(
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for (const auto& spec : rare_specs) {
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item = this->check_rate_and_create_rare_item(spec);
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if (!item.empty()) {
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this->log.info("Box spec %08" PRIX32 " => %02hhX%02hhX%02hhX produced an item",
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this->log.info("Box spec %08" PRIX32 " produced item %02hhX%02hhX%02hhX",
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spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
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break;
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}
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this->log.info("Box spec %08" PRIX32 " => %02hhX%02hhX%02hhX did not produce",
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this->log.info("Box spec %08" PRIX32 " did not produce item %02hhX%02hhX%02hhX",
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spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
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}
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return item;
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@@ -289,11 +289,11 @@ ItemData ItemCreator::check_rare_spec_and_create_rare_enemy_item(
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for (const auto& spec : rare_specs) {
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item = this->check_rate_and_create_rare_item(spec);
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if (!item.empty()) {
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this->log.info("Enemy spec %08" PRIX32 " => %02hhX%02hhX%02hhX did not produce",
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this->log.info("Enemy spec %08" PRIX32 " produced item %02hhX%02hhX%02hhX",
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spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
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break;
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}
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this->log.info("Enemy spec %08" PRIX32 " => %02hhX%02hhX%02hhX did not produce",
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this->log.info("Enemy spec %08" PRIX32 " did not produce item %02hhX%02hhX%02hhX",
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spec.probability, spec.item_code[0], spec.item_code[1], spec.item_code[2]);
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}
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}
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+100
-66
@@ -9,25 +9,23 @@
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using namespace std;
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uint64_t Map::Enemy::next_enemy_id = 1;
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Map::Enemy::Enemy(EnemyType type)
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: id(Map::Enemy::next_enemy_id++),
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type(type),
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: type(type),
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flags(0),
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last_hit_by_client_id(0) {}
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string Map::Enemy::str() const {
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return string_printf("[Map::Enemy E-%" PRIX64 " type=%s flags=%02hhX last_hit_by_client_id=%hu]",
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this->id, name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
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return string_printf("[Map::Enemy %s flags=%02hhX last_hit_by_client_id=%hu]",
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name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
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}
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struct EnemyEntry {
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/* 00 */ le_uint32_t base;
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/* 04 */ le_uint16_t unknown_a1;
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/* 00 */ le_uint16_t base_type;
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/* 02 */ le_uint16_t unknown_a0; // Overwritten by client at load time
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/* 04 */ le_uint16_t enemy_index; // Overwritten by client at load time
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/* 06 */ le_uint16_t num_clones;
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/* 08 */ le_uint16_t area;
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/* 0A */ le_uint16_t unknown_a2;
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/* 0A */ le_uint16_t entity_id; // == enemy_index + 0x1000
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/* 0C */ le_uint16_t section;
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/* 0E */ le_uint16_t wave_number;
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/* 10 */ le_uint32_t wave_number2;
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@@ -47,9 +45,9 @@ struct EnemyEntry {
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/* 48 */
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string str() const {
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return string_printf("EnemyEntry(base=%" PRIX32 ", a1=%hX, num_clones=%hX, area=%hX, a2=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
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this->base.load(), this->unknown_a1.load(), this->num_clones.load(), this->area.load(),
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this->unknown_a2.load(), this->section.load(), this->wave_number.load(),
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return string_printf("EnemyEntry(base_type=%hX, a0=%hX, enemy_index=%hX, num_clones=%hX, area=%hX, entity_id=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
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this->base_type.load(), this->unknown_a0.load(), this->enemy_index.load(), this->num_clones.load(), this->area.load(),
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this->entity_id.load(), this->section.load(), this->wave_number.load(),
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this->wave_number2.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
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this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
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this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->skin.load(),
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@@ -58,7 +56,7 @@ struct EnemyEntry {
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} __attribute__((packed));
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struct ObjectEntry {
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/* 00 */ le_uint16_t type;
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/* 00 */ le_uint16_t base_type;
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/* 02 */ le_uint16_t unknown_a1;
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/* 04 */ le_uint32_t unknown_a2;
|
||||
/* 08 */ le_uint16_t id;
|
||||
@@ -81,8 +79,8 @@ struct ObjectEntry {
|
||||
/* 44 */
|
||||
|
||||
string str() const {
|
||||
return string_printf("ObjectEntry(type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
|
||||
this->type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
|
||||
return string_printf("ObjectEntry(base_type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
|
||||
this->base_type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
|
||||
this->section.load(), this->unknown_a3.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
|
||||
this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
|
||||
this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->unknown_a8.load(),
|
||||
@@ -103,16 +101,13 @@ void Map::add_enemies_from_map_data(
|
||||
throw runtime_error("data size is not a multiple of entry size");
|
||||
}
|
||||
|
||||
auto create_clones = [&](size_t count) {
|
||||
for (; count > 0; count--) {
|
||||
this->enemies.emplace_back(EnemyType::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
for (size_t y = 0; y < entry_count; y++) {
|
||||
const auto& e = map[y];
|
||||
|
||||
switch (e.base) {
|
||||
string hex = format_data_string(&e, sizeof(e));
|
||||
fprintf(stderr, "[%04zX] %s\n", y, hex.c_str());
|
||||
|
||||
switch (e.base_type) {
|
||||
case 0x40:
|
||||
enemies.emplace_back((e.skin & 0x01) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
|
||||
break;
|
||||
@@ -123,18 +118,22 @@ void Map::add_enemies_from_map_data(
|
||||
enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
|
||||
break;
|
||||
case Episode::EP2:
|
||||
switch (event) {
|
||||
case 0x01:
|
||||
enemies.emplace_back(EnemyType::SAINT_RAPPY);
|
||||
break;
|
||||
case 0x04:
|
||||
enemies.emplace_back(EnemyType::EGG_RAPPY);
|
||||
break;
|
||||
case 0x05:
|
||||
enemies.emplace_back(EnemyType::HALLO_RAPPY);
|
||||
break;
|
||||
default:
|
||||
enemies.emplace_back(EnemyType::LOVE_RAPPY);
|
||||
if (is_rare) {
|
||||
switch (event) {
|
||||
case 0x01:
|
||||
enemies.emplace_back(EnemyType::SAINT_RAPPY);
|
||||
break;
|
||||
case 0x04:
|
||||
enemies.emplace_back(EnemyType::EGG_RAPPY);
|
||||
break;
|
||||
case 0x05:
|
||||
enemies.emplace_back(EnemyType::HALLO_RAPPY);
|
||||
break;
|
||||
default:
|
||||
enemies.emplace_back(EnemyType::LOVE_RAPPY);
|
||||
}
|
||||
} else {
|
||||
enemies.emplace_back(EnemyType::RAG_RAPPY);
|
||||
}
|
||||
break;
|
||||
case Episode::EP4:
|
||||
@@ -149,14 +148,15 @@ void Map::add_enemies_from_map_data(
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x42:
|
||||
case 0x42: {
|
||||
enemies.emplace_back(EnemyType::MONEST);
|
||||
for (size_t x = 0; x < e.num_clones; x++) {
|
||||
enemies.emplace_back((x < 30) ? EnemyType::MOTHMANT : EnemyType::UNKNOWN);
|
||||
for (size_t x = 0; x < 30; x++) {
|
||||
enemies.emplace_back(EnemyType::MOTHMANT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x43: {
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
|
||||
enemies.emplace_back(e.unknown_a4 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
|
||||
break;
|
||||
}
|
||||
case 0x44:
|
||||
@@ -170,7 +170,7 @@ void Map::add_enemies_from_map_data(
|
||||
if ((episode == Episode::EP2) && (e.area > 0x0F)) {
|
||||
enemies.emplace_back(EnemyType::DEL_LILY);
|
||||
} else {
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
|
||||
}
|
||||
break;
|
||||
case 0x62:
|
||||
@@ -182,9 +182,9 @@ void Map::add_enemies_from_map_data(
|
||||
break;
|
||||
}
|
||||
case 0x64: {
|
||||
bool is_common = ((e.unknown_a4 & 0x800000) ? true : false);
|
||||
bool is_rare = (e.skin & 1);
|
||||
for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
|
||||
enemies.emplace_back(is_common ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
|
||||
enemies.emplace_back(is_rare ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -199,19 +199,21 @@ void Map::add_enemies_from_map_data(
|
||||
case 0x81:
|
||||
enemies.emplace_back(EnemyType::GARANZ);
|
||||
break;
|
||||
case 0x82:
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT);
|
||||
if (e.num_clones == 0) {
|
||||
create_clones(4);
|
||||
case 0x82: {
|
||||
EnemyType type = e.unknown_a4 ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT;
|
||||
size_t count = (e.num_clones == 0) ? 5 : (e.num_clones + 1);
|
||||
for (size_t z = 0; z < count; z++) {
|
||||
enemies.emplace_back(type);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x83:
|
||||
enemies.emplace_back(EnemyType::CANADINE);
|
||||
break;
|
||||
case 0x84:
|
||||
enemies.emplace_back(EnemyType::CANANE);
|
||||
for (size_t x = 0; x < 8; x++) {
|
||||
enemies.emplace_back(EnemyType::CANADINE);
|
||||
enemies.emplace_back(EnemyType::CANADINE_GROUP);
|
||||
}
|
||||
break;
|
||||
case 0x85:
|
||||
@@ -222,7 +224,8 @@ void Map::add_enemies_from_map_data(
|
||||
break;
|
||||
case 0xA1:
|
||||
enemies.emplace_back(EnemyType::CHAOS_SORCERER);
|
||||
create_clones(2);
|
||||
enemies.emplace_back(EnemyType::BEE_R);
|
||||
enemies.emplace_back(EnemyType::BEE_L);
|
||||
break;
|
||||
case 0xA2:
|
||||
enemies.emplace_back(EnemyType::DARK_GUNNER);
|
||||
@@ -261,9 +264,27 @@ void Map::add_enemies_from_map_data(
|
||||
break;
|
||||
case 0xC1:
|
||||
enemies.emplace_back(EnemyType::DE_ROL_LE);
|
||||
for (size_t z = 0; z < 0x0A; z++) {
|
||||
enemies.emplace_back(EnemyType::DE_ROL_LE_BODY);
|
||||
}
|
||||
for (size_t z = 0; z < 0x09; z++) {
|
||||
enemies.emplace_back(EnemyType::DE_ROL_LE_MINE);
|
||||
}
|
||||
break;
|
||||
case 0xC2:
|
||||
enemies.emplace_back(EnemyType::VOL_OPT_1);
|
||||
for (size_t z = 0; z < 6; z++) {
|
||||
enemies.emplace_back(EnemyType::VOL_OPT_PILLAR);
|
||||
}
|
||||
for (size_t z = 0; z < 24; z++) {
|
||||
enemies.emplace_back(EnemyType::VOL_OPT_MONITOR);
|
||||
}
|
||||
for (size_t z = 0; z < 2; z++) {
|
||||
enemies.emplace_back(EnemyType::NONE);
|
||||
}
|
||||
enemies.emplace_back(EnemyType::VOL_OPT_AMP);
|
||||
enemies.emplace_back(EnemyType::VOL_OPT_CORE);
|
||||
enemies.emplace_back(EnemyType::NONE);
|
||||
break;
|
||||
case 0xC5:
|
||||
enemies.emplace_back(EnemyType::VOL_OPT_2);
|
||||
@@ -274,26 +295,36 @@ void Map::add_enemies_from_map_data(
|
||||
} else {
|
||||
enemies.emplace_back(EnemyType::DARK_FALZ_2);
|
||||
}
|
||||
for (size_t x = 0; x < 510; x++) {
|
||||
for (size_t x = 0; x < 0x1FD; x++) {
|
||||
enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
|
||||
}
|
||||
enemies.emplace_back(EnemyType::DARK_FALZ_3);
|
||||
enemies.emplace_back(EnemyType::DARK_FALZ_2);
|
||||
enemies.emplace_back(EnemyType::DARK_FALZ_1);
|
||||
break;
|
||||
case 0xCA:
|
||||
enemies.emplace_back(EnemyType::OLGA_FLOW_2);
|
||||
create_clones(0x200);
|
||||
for (size_t z = 0; z < 0x201; z++) {
|
||||
enemies.emplace_back(EnemyType::OLGA_FLOW_2);
|
||||
}
|
||||
break;
|
||||
case 0xCB:
|
||||
enemies.emplace_back(EnemyType::BARBA_RAY);
|
||||
create_clones(0x2F);
|
||||
for (size_t z = 0; z < 0x2F; z++) {
|
||||
enemies.emplace_back(EnemyType::PIG_RAY);
|
||||
}
|
||||
break;
|
||||
case 0xCC:
|
||||
enemies.emplace_back(EnemyType::GOL_DRAGON);
|
||||
create_clones(5);
|
||||
for (size_t z = 0; z < 6; z++) {
|
||||
enemies.emplace_back(EnemyType::GOL_DRAGON);
|
||||
}
|
||||
break;
|
||||
case 0xD4:
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL);
|
||||
create_clones(4);
|
||||
case 0xD4: {
|
||||
EnemyType type = (e.skin & 1) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL;
|
||||
for (size_t z = 0; z < 5; z++) {
|
||||
enemies.emplace_back(type);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0xD5:
|
||||
enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
|
||||
break;
|
||||
@@ -337,7 +368,9 @@ void Map::add_enemies_from_map_data(
|
||||
case 0xE0:
|
||||
if ((episode == Episode::EP2) && (e.area > 0x0F)) {
|
||||
enemies.emplace_back(EnemyType::EPSILON);
|
||||
create_clones(4);
|
||||
for (size_t z = 0; z < 4; z++) {
|
||||
enemies.emplace_back(EnemyType::EPSIGUARD);
|
||||
}
|
||||
} else {
|
||||
enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
|
||||
}
|
||||
@@ -350,9 +383,9 @@ void Map::add_enemies_from_map_data(
|
||||
break;
|
||||
case 0x0111:
|
||||
if (e.area > 0x05) {
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
|
||||
enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
|
||||
} else {
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
|
||||
enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
|
||||
}
|
||||
break;
|
||||
case 0x0112:
|
||||
@@ -363,9 +396,9 @@ void Map::add_enemies_from_map_data(
|
||||
break;
|
||||
case 0x0114:
|
||||
if (e.area > 0x05) {
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
|
||||
} else {
|
||||
enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU : EnemyType::ZU);
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU : EnemyType::ZU);
|
||||
}
|
||||
break;
|
||||
case 0x0115:
|
||||
@@ -384,20 +417,21 @@ void Map::add_enemies_from_map_data(
|
||||
break;
|
||||
}
|
||||
case 0x0119: // Saint-Million, Shambertin, Kondrieu
|
||||
if (e.unknown_a4 & 0x800000) {
|
||||
if (e.unknown_a4) {
|
||||
enemies.emplace_back(EnemyType::KONDRIEU);
|
||||
} else {
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
enemies.emplace_back(EnemyType::UNKNOWN);
|
||||
for (size_t z = 0; z < e.num_clones + 1; z++) {
|
||||
enemies.emplace_back(EnemyType::UNKNOWN);
|
||||
}
|
||||
static_game_data_log.warning(
|
||||
"(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32,
|
||||
y, y * sizeof(EnemyEntry), e.base.load(), e.skin.load());
|
||||
"(Entry %zu, offset %zX in file) Unknown enemy type %04hX",
|
||||
y, y * sizeof(EnemyEntry), e.base_type.load());
|
||||
break;
|
||||
}
|
||||
create_clones(e.num_clones);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
|
||||
struct Map {
|
||||
struct Enemy {
|
||||
static uint64_t next_enemy_id;
|
||||
|
||||
enum Flag {
|
||||
HIT_BY_PLAYER0 = 0x01,
|
||||
HIT_BY_PLAYER1 = 0x02,
|
||||
@@ -25,7 +23,6 @@ struct Map {
|
||||
DEFEATED = 0x10,
|
||||
ITEM_DROPPED = 0x20,
|
||||
};
|
||||
uint64_t id;
|
||||
EnemyType type;
|
||||
uint8_t flags;
|
||||
uint8_t last_hit_by_client_id;
|
||||
|
||||
@@ -1237,10 +1237,10 @@ static void on_enemy_killed_bb(shared_ptr<ServerState> s,
|
||||
|
||||
auto& e = l->map->enemies[cmd.enemy_id];
|
||||
string e_str = e.str();
|
||||
c->log.info("Enemy killed: entry %hu => %s", cmd.enemy_id.load(), e_str.c_str());
|
||||
c->log.info("Enemy killed: E-%hX => %s", cmd.enemy_id.load(), e_str.c_str());
|
||||
if (e.flags & Map::Enemy::Flag::DEFEATED) {
|
||||
if (c->options.debug) {
|
||||
send_text_message_printf(c, "$C5E-%hX (already defeated)", cmd.enemy_id.load());
|
||||
send_text_message_printf(c, "$C5E-%hX __DEFEATED__", cmd.enemy_id.load());
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -1250,7 +1250,7 @@ static void on_enemy_killed_bb(shared_ptr<ServerState> s,
|
||||
experience = s->battle_params->get(l->mode == GameMode::SOLO, l->episode, l->difficulty, e.type).experience;
|
||||
} catch (const exception& e) {
|
||||
if (c->options.debug) {
|
||||
send_text_message_printf(c, "$C5E-%hX (missing definition)\n%s", cmd.enemy_id.load(), e.what());
|
||||
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_id.load(), e.what());
|
||||
} else {
|
||||
send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
|
||||
}
|
||||
@@ -1279,7 +1279,7 @@ static void on_enemy_killed_bb(shared_ptr<ServerState> s,
|
||||
other_c->game_data.player()->disp.experience += player_exp;
|
||||
send_give_experience(l, other_c, player_exp);
|
||||
if (other_c->options.debug) {
|
||||
send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX (%s)",
|
||||
send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX %s",
|
||||
player_exp, cmd.enemy_id.load(), name_for_enum(e.type));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user