fix map loading mismatches
This commit is contained in:
+100
-66
@@ -9,25 +9,23 @@
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using namespace std;
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uint64_t Map::Enemy::next_enemy_id = 1;
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Map::Enemy::Enemy(EnemyType type)
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: id(Map::Enemy::next_enemy_id++),
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type(type),
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: type(type),
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flags(0),
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last_hit_by_client_id(0) {}
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string Map::Enemy::str() const {
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return string_printf("[Map::Enemy E-%" PRIX64 " type=%s flags=%02hhX last_hit_by_client_id=%hu]",
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this->id, name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
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return string_printf("[Map::Enemy %s flags=%02hhX last_hit_by_client_id=%hu]",
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name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
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}
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struct EnemyEntry {
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/* 00 */ le_uint32_t base;
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/* 04 */ le_uint16_t unknown_a1;
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/* 00 */ le_uint16_t base_type;
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/* 02 */ le_uint16_t unknown_a0; // Overwritten by client at load time
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/* 04 */ le_uint16_t enemy_index; // Overwritten by client at load time
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/* 06 */ le_uint16_t num_clones;
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/* 08 */ le_uint16_t area;
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/* 0A */ le_uint16_t unknown_a2;
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/* 0A */ le_uint16_t entity_id; // == enemy_index + 0x1000
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/* 0C */ le_uint16_t section;
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/* 0E */ le_uint16_t wave_number;
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/* 10 */ le_uint32_t wave_number2;
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@@ -47,9 +45,9 @@ struct EnemyEntry {
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/* 48 */
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string str() const {
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return string_printf("EnemyEntry(base=%" PRIX32 ", a1=%hX, num_clones=%hX, area=%hX, a2=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
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this->base.load(), this->unknown_a1.load(), this->num_clones.load(), this->area.load(),
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this->unknown_a2.load(), this->section.load(), this->wave_number.load(),
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return string_printf("EnemyEntry(base_type=%hX, a0=%hX, enemy_index=%hX, num_clones=%hX, area=%hX, entity_id=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
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this->base_type.load(), this->unknown_a0.load(), this->enemy_index.load(), this->num_clones.load(), this->area.load(),
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this->entity_id.load(), this->section.load(), this->wave_number.load(),
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this->wave_number2.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
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this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
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this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->skin.load(),
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@@ -58,7 +56,7 @@ struct EnemyEntry {
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} __attribute__((packed));
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struct ObjectEntry {
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/* 00 */ le_uint16_t type;
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/* 00 */ le_uint16_t base_type;
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/* 02 */ le_uint16_t unknown_a1;
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/* 04 */ le_uint32_t unknown_a2;
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/* 08 */ le_uint16_t id;
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@@ -81,8 +79,8 @@ struct ObjectEntry {
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/* 44 */
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string str() const {
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return string_printf("ObjectEntry(type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
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this->type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
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return string_printf("ObjectEntry(base_type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
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this->base_type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
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this->section.load(), this->unknown_a3.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
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this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
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this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->unknown_a8.load(),
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@@ -103,16 +101,13 @@ void Map::add_enemies_from_map_data(
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throw runtime_error("data size is not a multiple of entry size");
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}
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auto create_clones = [&](size_t count) {
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for (; count > 0; count--) {
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this->enemies.emplace_back(EnemyType::NONE);
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}
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};
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for (size_t y = 0; y < entry_count; y++) {
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const auto& e = map[y];
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switch (e.base) {
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string hex = format_data_string(&e, sizeof(e));
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fprintf(stderr, "[%04zX] %s\n", y, hex.c_str());
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switch (e.base_type) {
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case 0x40:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
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break;
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@@ -123,18 +118,22 @@ void Map::add_enemies_from_map_data(
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enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
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break;
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case Episode::EP2:
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switch (event) {
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case 0x01:
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enemies.emplace_back(EnemyType::SAINT_RAPPY);
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break;
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case 0x04:
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enemies.emplace_back(EnemyType::EGG_RAPPY);
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break;
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case 0x05:
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enemies.emplace_back(EnemyType::HALLO_RAPPY);
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break;
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default:
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enemies.emplace_back(EnemyType::LOVE_RAPPY);
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if (is_rare) {
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switch (event) {
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case 0x01:
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enemies.emplace_back(EnemyType::SAINT_RAPPY);
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break;
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case 0x04:
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enemies.emplace_back(EnemyType::EGG_RAPPY);
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break;
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case 0x05:
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enemies.emplace_back(EnemyType::HALLO_RAPPY);
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break;
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default:
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enemies.emplace_back(EnemyType::LOVE_RAPPY);
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}
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} else {
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enemies.emplace_back(EnemyType::RAG_RAPPY);
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}
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break;
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case Episode::EP4:
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@@ -149,14 +148,15 @@ void Map::add_enemies_from_map_data(
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}
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break;
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}
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case 0x42:
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case 0x42: {
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enemies.emplace_back(EnemyType::MONEST);
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for (size_t x = 0; x < e.num_clones; x++) {
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enemies.emplace_back((x < 30) ? EnemyType::MOTHMANT : EnemyType::UNKNOWN);
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for (size_t x = 0; x < 30; x++) {
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enemies.emplace_back(EnemyType::MOTHMANT);
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}
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break;
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}
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case 0x43: {
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
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enemies.emplace_back(e.unknown_a4 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
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break;
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}
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case 0x44:
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@@ -170,7 +170,7 @@ void Map::add_enemies_from_map_data(
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if ((episode == Episode::EP2) && (e.area > 0x0F)) {
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enemies.emplace_back(EnemyType::DEL_LILY);
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} else {
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
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enemies.emplace_back((e.skin & 1) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
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}
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break;
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case 0x62:
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@@ -182,9 +182,9 @@ void Map::add_enemies_from_map_data(
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break;
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}
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case 0x64: {
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bool is_common = ((e.unknown_a4 & 0x800000) ? true : false);
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bool is_rare = (e.skin & 1);
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for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
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enemies.emplace_back(is_common ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
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enemies.emplace_back(is_rare ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
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}
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break;
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}
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@@ -199,19 +199,21 @@ void Map::add_enemies_from_map_data(
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case 0x81:
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enemies.emplace_back(EnemyType::GARANZ);
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break;
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case 0x82:
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT);
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if (e.num_clones == 0) {
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create_clones(4);
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case 0x82: {
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EnemyType type = e.unknown_a4 ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT;
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size_t count = (e.num_clones == 0) ? 5 : (e.num_clones + 1);
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for (size_t z = 0; z < count; z++) {
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enemies.emplace_back(type);
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}
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break;
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}
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case 0x83:
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enemies.emplace_back(EnemyType::CANADINE);
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break;
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case 0x84:
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enemies.emplace_back(EnemyType::CANANE);
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for (size_t x = 0; x < 8; x++) {
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enemies.emplace_back(EnemyType::CANADINE);
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enemies.emplace_back(EnemyType::CANADINE_GROUP);
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}
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break;
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case 0x85:
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@@ -222,7 +224,8 @@ void Map::add_enemies_from_map_data(
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break;
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case 0xA1:
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enemies.emplace_back(EnemyType::CHAOS_SORCERER);
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create_clones(2);
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enemies.emplace_back(EnemyType::BEE_R);
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enemies.emplace_back(EnemyType::BEE_L);
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break;
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case 0xA2:
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enemies.emplace_back(EnemyType::DARK_GUNNER);
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@@ -261,9 +264,27 @@ void Map::add_enemies_from_map_data(
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break;
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case 0xC1:
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enemies.emplace_back(EnemyType::DE_ROL_LE);
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for (size_t z = 0; z < 0x0A; z++) {
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enemies.emplace_back(EnemyType::DE_ROL_LE_BODY);
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}
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for (size_t z = 0; z < 0x09; z++) {
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enemies.emplace_back(EnemyType::DE_ROL_LE_MINE);
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}
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break;
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case 0xC2:
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enemies.emplace_back(EnemyType::VOL_OPT_1);
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for (size_t z = 0; z < 6; z++) {
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enemies.emplace_back(EnemyType::VOL_OPT_PILLAR);
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}
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for (size_t z = 0; z < 24; z++) {
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enemies.emplace_back(EnemyType::VOL_OPT_MONITOR);
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}
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for (size_t z = 0; z < 2; z++) {
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enemies.emplace_back(EnemyType::NONE);
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}
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enemies.emplace_back(EnemyType::VOL_OPT_AMP);
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enemies.emplace_back(EnemyType::VOL_OPT_CORE);
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enemies.emplace_back(EnemyType::NONE);
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break;
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case 0xC5:
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enemies.emplace_back(EnemyType::VOL_OPT_2);
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@@ -274,26 +295,36 @@ void Map::add_enemies_from_map_data(
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} else {
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enemies.emplace_back(EnemyType::DARK_FALZ_2);
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}
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for (size_t x = 0; x < 510; x++) {
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for (size_t x = 0; x < 0x1FD; x++) {
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enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
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}
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enemies.emplace_back(EnemyType::DARK_FALZ_3);
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enemies.emplace_back(EnemyType::DARK_FALZ_2);
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enemies.emplace_back(EnemyType::DARK_FALZ_1);
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break;
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case 0xCA:
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enemies.emplace_back(EnemyType::OLGA_FLOW_2);
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create_clones(0x200);
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for (size_t z = 0; z < 0x201; z++) {
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enemies.emplace_back(EnemyType::OLGA_FLOW_2);
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}
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break;
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case 0xCB:
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enemies.emplace_back(EnemyType::BARBA_RAY);
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create_clones(0x2F);
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for (size_t z = 0; z < 0x2F; z++) {
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enemies.emplace_back(EnemyType::PIG_RAY);
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}
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break;
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case 0xCC:
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enemies.emplace_back(EnemyType::GOL_DRAGON);
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create_clones(5);
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for (size_t z = 0; z < 6; z++) {
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enemies.emplace_back(EnemyType::GOL_DRAGON);
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}
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break;
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case 0xD4:
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL);
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create_clones(4);
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case 0xD4: {
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EnemyType type = (e.skin & 1) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL;
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for (size_t z = 0; z < 5; z++) {
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enemies.emplace_back(type);
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}
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break;
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}
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case 0xD5:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
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break;
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@@ -337,7 +368,9 @@ void Map::add_enemies_from_map_data(
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case 0xE0:
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if ((episode == Episode::EP2) && (e.area > 0x0F)) {
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enemies.emplace_back(EnemyType::EPSILON);
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create_clones(4);
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for (size_t z = 0; z < 4; z++) {
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enemies.emplace_back(EnemyType::EPSIGUARD);
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}
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} else {
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
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}
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@@ -350,9 +383,9 @@ void Map::add_enemies_from_map_data(
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break;
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case 0x0111:
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if (e.area > 0x05) {
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
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enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
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} else {
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
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enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
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}
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break;
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case 0x0112:
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@@ -363,9 +396,9 @@ void Map::add_enemies_from_map_data(
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break;
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case 0x0114:
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if (e.area > 0x05) {
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
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enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
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} else {
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enemies.emplace_back((e.unknown_a4 & 0x800000) ? EnemyType::PAZUZU : EnemyType::ZU);
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enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU : EnemyType::ZU);
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}
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break;
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case 0x0115:
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@@ -384,20 +417,21 @@ void Map::add_enemies_from_map_data(
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break;
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}
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case 0x0119: // Saint-Million, Shambertin, Kondrieu
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if (e.unknown_a4 & 0x800000) {
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if (e.unknown_a4) {
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enemies.emplace_back(EnemyType::KONDRIEU);
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} else {
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enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
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}
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break;
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default:
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enemies.emplace_back(EnemyType::UNKNOWN);
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for (size_t z = 0; z < e.num_clones + 1; z++) {
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enemies.emplace_back(EnemyType::UNKNOWN);
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}
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static_game_data_log.warning(
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"(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32,
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y, y * sizeof(EnemyEntry), e.base.load(), e.skin.load());
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"(Entry %zu, offset %zX in file) Unknown enemy type %04hX",
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y, y * sizeof(EnemyEntry), e.base_type.load());
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break;
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}
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create_clones(e.num_clones);
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}
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}
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