fix map loading mismatches
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@@ -15,8 +15,6 @@
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struct Map {
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struct Enemy {
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static uint64_t next_enemy_id;
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enum Flag {
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HIT_BY_PLAYER0 = 0x01,
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HIT_BY_PLAYER1 = 0x02,
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@@ -25,7 +23,6 @@ struct Map {
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DEFEATED = 0x10,
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ITEM_DROPPED = 0x20,
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};
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uint64_t id;
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EnemyType type;
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uint8_t flags;
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uint8_t last_hit_by_client_id;
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