diff --git a/src/ItemCreator.cc b/src/ItemCreator.cc index 686c5790..b56dba2c 100644 --- a/src/ItemCreator.cc +++ b/src/ItemCreator.cc @@ -342,7 +342,7 @@ bool ItemCreator::should_allow_meseta_drops() const { ItemData ItemCreator::check_rare_spec_and_create_rare_enemy_item(uint32_t enemy_type, uint8_t area_norm) { ItemData item; - if (this->are_rare_drops_allowed() && (enemy_type > 0) && (enemy_type < 0x58)) { + if (this->are_rare_drops_allowed() && (enemy_type > 0) && (enemy_type < 0x64)) { // Note: In the original implementation, enemies can only have one possible // rare drop. In our implementation, they can have multiple rare drops if // JSONRareItemSet is used (the other RareItemSet implementations never