add patch to clear the BB unreleased item list
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@@ -706,11 +706,11 @@
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// the behavior of clients that are already patched with different stack
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// limits. If you want to use an unpatched BB client but still have custom
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// stack limits, you can use the StackLimits runtime patch by editing
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// system/client-functions/StackLimits/StackLimits.59NL.patch.s to match the
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// BB stack limits and adding "StackLimits" to the BBRequiredPatches list.
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// The ToolLimits list is indexed by data1[1] (that is, the second byte of the
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// item data); for items beyond the end of the list, the last entry's value is
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// used.
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// system/client-functions/BlueBurstExclusive/StackLimits.59NL.patch.s to
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// match the BB stack limits and adding "StackLimits" to the BBRequiredPatches
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// list. The ToolLimits list is indexed by data1[1] (that is, the second byte
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// of the item data); for items beyond the end of the list, the last entry's
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// value is used.
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"ItemStackLimits": [
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{"MesetaLimit": 999999, "ToolLimits": [10]}, // DC NTE
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{"MesetaLimit": 999999, "ToolLimits": [10]}, // DC 11/2000
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@@ -853,10 +853,14 @@
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"ServerGlobalDropRateMultiplier": 1.0,
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// Client functions listed here are always enabled as auto patches for BB
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// clients. For example, you can set this to ["StackLimits"] if you've edited
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// the StackLimits patch and the ItemStackLimits field in this file, and want
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// the limits to take effect on BB clients.
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"BBRequiredPatches": [],
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// clients. For example, you can add "StackLimits" here if you've edited the
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// StackLimits patch and the ItemStackLimits field in this file, and want the
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// limits to take effect on BB clients.
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"BBRequiredPatches": [
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// You will probably want to uncomment the following line if you want to
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// use items that were unreleased on the original Sega servers.
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// "ClearUnreleasedItemList",
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],
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// Whether to retain server drop tables when game leaders change. The client
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// reloads its drop tables when the leader joins a game or returns to Pioneer
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