add $fastkill command
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+4
-4
@@ -3069,10 +3069,10 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
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// stands still instead)
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// param6 = type (0 = Booma, 1 = Gobooma, 2 = Gigobooma)
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// param7 = group ID (if nonzero, it looks like this is used to cause
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// groups of enemies to band together and all attack the same player,
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// chosen by the highest-ranking enemy (by param6) in the group;
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// TODO: this explanation is unverified and param7 was never used by
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// Sega; see client code at 3OE1:800F6F3C)
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// groups of enemies in the same room to band together and all attack
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// the same player, chosen by the highest-ranking enemy (by param6) in
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// the group; TODO: this explanation is unverified and param7 was never
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// used by Sega; see client code at 3OE1:800F6F3C)
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{0x0044, F_V0_V4, 0x0000000000000006, "TObjEneBeast"},
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// Grass Assassin. Params:
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