implement bb meet user
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@@ -1158,10 +1158,14 @@ struct C_Login_BB_93 {
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le_uint32_t guild_card_number;
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ptext<char, 0x08> unused;
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le_uint32_t team_id;
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ptext<char, 0x10> username;
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ptext<char, 0x20> unused2;
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ptext<char, 0x10> password;
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ptext<char, 0x28> unused3;
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ptext<char, 0x30> username;
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ptext<char, 0x30> password;
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// These fields map to the same fields in C_Login_MeetUserExtension. There is
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// no equivalent of the name field from that structure on BB (though newserv
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// doesn't use it anyway).
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le_uint32_t menu_id;
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le_uint32_t preferred_lobby_id;
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// Note: Unlike other versions, BB puts the version string in the client
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// config at connect time. So the first time the server gets this command, it
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@@ -107,6 +107,14 @@ void process_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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send_ep3_rank_update(c);
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}
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// On BB, send the pre-lobby event, if set. This normally happens on the
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// login server immediately after the encryption init command, but on BB we
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// don't know the client's state until after we receive the login command,
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// so we do it here instead.
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if ((c->version == GameVersion::BB) && s->pre_lobby_event) {
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send_change_event(c, s->pre_lobby_event);
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}
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if (s->welcome_message.empty() ||
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(c->flags & Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION) ||
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!(c->flags & Client::Flag::AT_WELCOME_MESSAGE)) {
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