switch item pickup notifs to explicit lists
This commit is contained in:
+31
-19
@@ -969,25 +969,37 @@
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"RareNotificationsEnabledByDefaultV1V2": false,
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"RareNotificationsEnabledByDefaultV3V4": false,
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// Conditions for when to broadcast rare notifications. These only apply to
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// items dropped by boxes and enemies; items dropped by players or created
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// with the $item command do not cause notifications when picked up.
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// If a weapon, armor, shield, or unit with at least this many stars is
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// picked up, everyone in the game is notified. To disable these
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// notifications, set this to 255.
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"GameRareNotifMinStars": 10,
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// If a weapon, armor, shield, or unit with at least this many stars is
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// picked up, everyone on the server (except Episode 3 players) is notified.
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// To disable these notifications, set this to 255.
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"GlobalRareNotifMinStars": 12,
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// If this option is on and a rare mag is picked up, everyone in the game is
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// notified. Note that there are no rare mags in any of the default drop
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// tables, so this has no effect unless you add rare mags to the drop tables.
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"GameRareMagNotifsEnabled": true,
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// If this option is on and a rare tool item (for example, a Photon Drop) is
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// picked up, everyone in the game is notified.
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"GameRareToolNotifsEnabled": true,
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// Items for which rare notifications should be broadcast to the game or
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// entire server. These notifications occur when the item is picked up. They
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// only are generated from items dropped by boxes and enemies; items dropped
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// by players or created with the $item command do not cause notifications
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// when picked up.
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// Entries in these lists are primary identifiers, which are similar to the
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// usual 3-byte item codes but are slightly more expressive. In summary,
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// primary identifiers go like this:
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// 0x00TTSS00 = weapon (T = type, S = subtype; subtype is 0 for ES weapons)
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// 0x01TTSS00 = armor/shield/unit
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// 0x02TT0000 = mag
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// 0x03TTSS00 = tool item (except tech disks)
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// 0x0302ZZLL = tech disk (Z = tech number, L = level - 1)
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// 0x04000000 = meseta
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// For example (you can check these in names-v4.json):
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// 0x00020700 = DRAGON SLAYER (any stats)
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// 0x01012A00 = DF FIELD (any stats)
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// 0x020B0000 = Tapas (any level)
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// 0x03010200 = Trifluid (any amount)
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// 0x0302061D = Disk:Zonde Lv.30
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// 0x04000000 = Meseta (any amount)
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// As with most other places where you can specify items in this file, you
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// can also put textual item descriptions in here (e.g. "DRAGON SLAYER"), but
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// only data that would appear in the primary identifier will be used - that
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// is, if you were to put something like "DRAGON SLAYER +5 5/0/0/5/0", the
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// grind and bonuses would be ignored, and all DRAGON SLAYERs would result in
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// notifications regardless of their stats. For textual descriptions, the
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// items are parsed as they would be on BB, so certain V2-only items cannot
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// be represented this way.
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"NotifyGameForItemPrimaryIdentifiers": [],
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"NotifyServerForItemPrimaryIdentifiers": [],
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// Whether to enable patches on Episode 3 USA. This functionality depends on
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// exploiting a bug in Episode 3, and while it seems to work reliably on
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