don't disconnect on duplicate EXP requests
This commit is contained in:
+54
-50
@@ -2001,63 +2001,67 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, cons
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uint8_t state_flag = Map::Enemy::Flag::EXP_REQUESTED_BY_PLAYER0 << c->lobby_client_id;
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if (e.state_flags & state_flag) {
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throw runtime_error("duplicate EXP request");
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}
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e.state_flags |= state_flag;
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double experience = 0.0;
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try {
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const auto& bp_table = s->battle_params->get_table(l->mode == GameMode::SOLO, l->episode);
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uint32_t bp_index = battle_param_index_for_enemy_type(l->episode, e.type);
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experience = bp_table.stats[l->difficulty][bp_index].experience;
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} catch (const exception& e) {
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_index.load(), e.what());
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} else {
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send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
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send_text_message_printf(c, "$C5E-%hX __CHECKED__", cmd.enemy_index.load());
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}
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}
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if (experience != 0.0) {
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if (c->floor != e.floor) {
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} else {
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e.state_flags |= state_flag;
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double experience = 0.0;
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try {
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const auto& bp_table = s->battle_params->get_table(l->mode == GameMode::SOLO, l->episode);
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uint32_t bp_index = battle_param_index_for_enemy_type(l->episode, e.type);
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experience = bp_table.stats[l->difficulty][bp_index].experience;
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} catch (const exception& e) {
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(c, "$C5E-%hX %s\n$C4FLOOR Y:%02" PRIX32 " E:%02hhX",
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cmd.enemy_index.load(), name_for_enum(e.type), c->floor, e.floor);
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}
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} else {
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// In PSOBB, Sega decided to add a 30% EXP boost for Episode 2. They could
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// have done something reasonable, like edit the BattleParamEntry files so
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// the monsters would all give more EXP, but they did something far lazier
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// instead: they just stuck an if statement in the client's EXP request
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// function. We, unfortunately, have to do the same here.
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bool is_killer = (e.last_hit_by_client_id == c->lobby_client_id);
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bool is_ep2 = (l->episode == Episode::EP2);
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uint32_t player_exp = experience *
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(is_killer ? 1.0 : 0.8) *
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l->base_exp_multiplier *
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l->challenge_exp_multiplier *
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(is_ep2 ? 1.3 : 1.0);
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(
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c, "$C5+%" PRIu32 " E-%hX %s%s",
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player_exp,
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cmd.enemy_index.load(),
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(!cmd.is_killer == !is_killer) ? "" : "$C6!K$C5 ",
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name_for_enum(e.type));
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}
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if (c->character()->disp.stats.level < 199) {
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add_player_exp(c, player_exp);
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send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_index.load(), e.what());
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} else {
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send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
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}
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}
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}
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// Update kill counts on unsealable items
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auto& inventory = c->character()->inventory;
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for (size_t z = 0; z < inventory.num_items; z++) {
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auto& item = inventory.items[z];
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if ((item.flags & 0x08) &&
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s->item_parameter_table_for_version(c->version())->is_unsealable_item(item.data)) {
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item.data.set_sealed_item_kill_count(item.data.get_sealed_item_kill_count() + 1);
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if (experience != 0.0) {
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if (c->floor != e.floor) {
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(c, "$C5E-%hX %s\n$C4FLOOR Y:%02" PRIX32 " E:%02hhX",
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cmd.enemy_index.load(), name_for_enum(e.type), c->floor, e.floor);
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}
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} else {
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// In PSOBB, Sega decided to add a 30% EXP boost for Episode 2. They could
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// have done something reasonable, like edit the BattleParamEntry files so
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// the monsters would all give more EXP, but they did something far lazier
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// instead: they just stuck an if statement in the client's EXP request
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// function. We, unfortunately, have to do the same here.
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bool is_killer = (e.last_hit_by_client_id == c->lobby_client_id);
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bool is_ep2 = (l->episode == Episode::EP2);
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uint32_t player_exp = experience *
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(is_killer ? 1.0 : 0.8) *
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l->base_exp_multiplier *
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l->challenge_exp_multiplier *
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(is_ep2 ? 1.3 : 1.0);
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if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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send_text_message_printf(
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c, "$C5+%" PRIu32 " E-%hX %s%s",
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player_exp,
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cmd.enemy_index.load(),
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(!cmd.is_killer == !is_killer) ? "" : "$C6!K$C5 ",
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name_for_enum(e.type));
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}
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if (c->character()->disp.stats.level < 199) {
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add_player_exp(c, player_exp);
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}
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}
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}
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// Update kill counts on unsealable items
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auto& inventory = c->character()->inventory;
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for (size_t z = 0; z < inventory.num_items; z++) {
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auto& item = inventory.items[z];
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if ((item.flags & 0x08) &&
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s->item_parameter_table_for_version(c->version())->is_unsealable_item(item.data)) {
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item.data.set_sealed_item_kill_count(item.data.get_sealed_item_kill_count() + 1);
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}
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}
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}
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}
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