don't disconnect on duplicate EXP requests

This commit is contained in:
Martin Michelsen
2023-12-10 21:45:13 -08:00
parent 6ef5b59724
commit 2dc2f85b1a
+54 -50
View File
@@ -2001,63 +2001,67 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, cons
uint8_t state_flag = Map::Enemy::Flag::EXP_REQUESTED_BY_PLAYER0 << c->lobby_client_id;
if (e.state_flags & state_flag) {
throw runtime_error("duplicate EXP request");
}
e.state_flags |= state_flag;
double experience = 0.0;
try {
const auto& bp_table = s->battle_params->get_table(l->mode == GameMode::SOLO, l->episode);
uint32_t bp_index = battle_param_index_for_enemy_type(l->episode, e.type);
experience = bp_table.stats[l->difficulty][bp_index].experience;
} catch (const exception& e) {
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_index.load(), e.what());
} else {
send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
send_text_message_printf(c, "$C5E-%hX __CHECKED__", cmd.enemy_index.load());
}
}
if (experience != 0.0) {
if (c->floor != e.floor) {
} else {
e.state_flags |= state_flag;
double experience = 0.0;
try {
const auto& bp_table = s->battle_params->get_table(l->mode == GameMode::SOLO, l->episode);
uint32_t bp_index = battle_param_index_for_enemy_type(l->episode, e.type);
experience = bp_table.stats[l->difficulty][bp_index].experience;
} catch (const exception& e) {
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(c, "$C5E-%hX %s\n$C4FLOOR Y:%02" PRIX32 " E:%02hhX",
cmd.enemy_index.load(), name_for_enum(e.type), c->floor, e.floor);
}
} else {
// In PSOBB, Sega decided to add a 30% EXP boost for Episode 2. They could
// have done something reasonable, like edit the BattleParamEntry files so
// the monsters would all give more EXP, but they did something far lazier
// instead: they just stuck an if statement in the client's EXP request
// function. We, unfortunately, have to do the same here.
bool is_killer = (e.last_hit_by_client_id == c->lobby_client_id);
bool is_ep2 = (l->episode == Episode::EP2);
uint32_t player_exp = experience *
(is_killer ? 1.0 : 0.8) *
l->base_exp_multiplier *
l->challenge_exp_multiplier *
(is_ep2 ? 1.3 : 1.0);
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(
c, "$C5+%" PRIu32 " E-%hX %s%s",
player_exp,
cmd.enemy_index.load(),
(!cmd.is_killer == !is_killer) ? "" : "$C6!K$C5 ",
name_for_enum(e.type));
}
if (c->character()->disp.stats.level < 199) {
add_player_exp(c, player_exp);
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_index.load(), e.what());
} else {
send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
}
}
}
// Update kill counts on unsealable items
auto& inventory = c->character()->inventory;
for (size_t z = 0; z < inventory.num_items; z++) {
auto& item = inventory.items[z];
if ((item.flags & 0x08) &&
s->item_parameter_table_for_version(c->version())->is_unsealable_item(item.data)) {
item.data.set_sealed_item_kill_count(item.data.get_sealed_item_kill_count() + 1);
if (experience != 0.0) {
if (c->floor != e.floor) {
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(c, "$C5E-%hX %s\n$C4FLOOR Y:%02" PRIX32 " E:%02hhX",
cmd.enemy_index.load(), name_for_enum(e.type), c->floor, e.floor);
}
} else {
// In PSOBB, Sega decided to add a 30% EXP boost for Episode 2. They could
// have done something reasonable, like edit the BattleParamEntry files so
// the monsters would all give more EXP, but they did something far lazier
// instead: they just stuck an if statement in the client's EXP request
// function. We, unfortunately, have to do the same here.
bool is_killer = (e.last_hit_by_client_id == c->lobby_client_id);
bool is_ep2 = (l->episode == Episode::EP2);
uint32_t player_exp = experience *
(is_killer ? 1.0 : 0.8) *
l->base_exp_multiplier *
l->challenge_exp_multiplier *
(is_ep2 ? 1.3 : 1.0);
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(
c, "$C5+%" PRIu32 " E-%hX %s%s",
player_exp,
cmd.enemy_index.load(),
(!cmd.is_killer == !is_killer) ? "" : "$C6!K$C5 ",
name_for_enum(e.type));
}
if (c->character()->disp.stats.level < 199) {
add_player_exp(c, player_exp);
}
}
}
// Update kill counts on unsealable items
auto& inventory = c->character()->inventory;
for (size_t z = 0; z < inventory.num_items; z++) {
auto& item = inventory.items[z];
if ((item.flags & 0x08) &&
s->item_parameter_table_for_version(c->version())->is_unsealable_item(item.data)) {
item.data.set_sealed_item_kill_count(item.data.get_sealed_item_kill_count() + 1);
}
}
}
}