clean up comment about Ep3 reverse-engineering

This commit is contained in:
Martin Michelsen
2023-10-01 21:40:28 -07:00
parent 4aa156a322
commit 2dca523a4b
4 changed files with 16 additions and 15 deletions
+1 -5
View File
@@ -18,10 +18,6 @@
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and DataIndexes.cc).
// Except for the Location structure, these structures and functions are not
// based on Sega's original implementation.
class CardIndex;
class MapIndex;
class COMDeckIndex;
@@ -638,7 +634,7 @@ struct CardDefinition {
// The game then samples N card IDs from the appropriate buckets (where N is
// the number chosen above), but for the first 1 or 2 cards, it applies the
// restriction described above and re-draws if the card is the wrong type.
// After sampling the N card IDs, it shuffles them and presents them to the
// After sampling the N card IDs, it sorts them and presents them to the
// player.
//
// There is one more effect to consider after cards are chosen: cards may