clean up comment about Ep3 reverse-engineering
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@@ -18,10 +18,6 @@
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namespace Episode3 {
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// The comment in Server.hh does not apply to this file (and DataIndexes.cc).
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// Except for the Location structure, these structures and functions are not
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// based on Sega's original implementation.
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class CardIndex;
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class MapIndex;
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class COMDeckIndex;
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@@ -638,7 +634,7 @@ struct CardDefinition {
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// The game then samples N card IDs from the appropriate buckets (where N is
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// the number chosen above), but for the first 1 or 2 cards, it applies the
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// restriction described above and re-draws if the card is the wrong type.
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// After sampling the N card IDs, it shuffles them and presents them to the
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// After sampling the N card IDs, it sorts them and presents them to the
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// player.
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//
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// There is one more effect to consider after cards are chosen: cards may
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