make replay commands more usable
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@@ -98,11 +98,12 @@ class BattleRecordPlayer {
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public:
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BattleRecordPlayer(
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std::shared_ptr<const BattleRecord> rec,
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std::shared_ptr<struct event_base> base,
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std::shared_ptr<Lobby> l);
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std::shared_ptr<struct event_base> base);
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~BattleRecordPlayer() = default;
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std::shared_ptr<const BattleRecord> get_record() const;
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void set_lobby(std::shared_ptr<Lobby> l);
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void start();
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private:
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