make replay commands more usable
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@@ -6,6 +6,16 @@
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std::shared_ptr<Lobby> create_game_generic(
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std::shared_ptr<ServerState> s,
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std::shared_ptr<Client> c,
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const std::u16string& name,
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const std::u16string& password,
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uint8_t episode,
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uint8_t difficulty,
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uint32_t flags,
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std::shared_ptr<Episode3::BattleRecordPlayer> battle_player = nullptr);
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void on_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
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void on_disconnect(std::shared_ptr<ServerState> s,
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std::shared_ptr<Client> c);
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