fix equip state after item combinations applied
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+1
-1
@@ -472,7 +472,7 @@ void ItemCreator::deduplicate_weapon_bonuses(ItemData& item) const {
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void ItemCreator::set_item_kill_count_if_unsealable(ItemData& item) const {
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if (this->item_parameter_table->is_unsealable_item(item)) {
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this->log.info("Item is unsealable; setting kill count to zero");
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item.set_sealed_item_kill_count(0);
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item.set_kill_count(0);
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}
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}
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