fix equip state after item combinations applied
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+4
-2
@@ -84,6 +84,7 @@ struct ItemData {
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// Mag: 02ZZLLWW HHHHIIII JJJJKKKK YYQQPPVV
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// Tool: 03ZZZZFF 00CC0000 00000000 00000000
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// Meseta: 04000000 00000000 00000000 MMMMMMMM
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// 01034D00 00000000 204E0000
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// A = attribute type (for S-ranks, custom name)
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// B = attribute amount (for S-ranks, custom name)
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// C = stack size (for tools)
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@@ -173,8 +174,9 @@ struct ItemData {
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uint8_t get_encoded_v2_data() const;
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bool has_encoded_v2_data() const;
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uint16_t get_sealed_item_kill_count() const;
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void set_sealed_item_kill_count(uint16_t v);
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bool has_kill_count() const;
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uint16_t get_kill_count() const;
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void set_kill_count(uint16_t v);
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uint8_t get_tool_item_amount(const StackLimits& limits) const;
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void set_tool_item_amount(const StackLimits& limits, uint8_t amount);
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int16_t get_armor_or_shield_defense_bonus() const;
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