fix equip state after item combinations applied
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@@ -3435,7 +3435,7 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, void
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auto& item = inventory.items[z];
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if ((item.flags & 0x08) &&
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s->item_parameter_table(c->version())->is_unsealable_item(item.data)) {
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item.data.set_sealed_item_kill_count(item.data.get_sealed_item_kill_count() + 1);
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item.data.set_kill_count(item.data.get_kill_count() + 1);
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}
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}
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}
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