allow returning to newserv from proxy server
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+3
-3
@@ -46,7 +46,8 @@ public:
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std::string character_name;
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uint32_t guild_card_number;
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uint8_t client_config_data[0x20];
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uint8_t remote_client_config_data[0x20];
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ClientConfig newserv_client_config;
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struct LobbyPlayer {
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uint32_t guild_card_number;
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@@ -79,8 +80,7 @@ public:
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uint16_t local_port,
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GameVersion version,
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std::shared_ptr<const License> license,
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uint32_t dest_addr,
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uint16_t dest_port);
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const ClientConfig& newserv_client_config);
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void resume(
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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