add parent pointers to eliminate code duplication in many places
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+2
-2
@@ -9,5 +9,5 @@
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#include "ServerState.hh"
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#include "StaticGameData.hh"
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void player_use_item(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c, size_t item_index);
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void player_feed_mag(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c, size_t mag_item_index, size_t fed_item_index);
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void player_use_item(std::shared_ptr<Client> c, size_t item_index);
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void player_feed_mag(std::shared_ptr<Client> c, size_t mag_item_index, size_t fed_item_index);
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